Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-02-2011, 05:58 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,203
Default

For each player, there is an investment of time to play EQ. At this point, we decide how to spend that time we invest. Right now, to do proper testing, the players have to invest time leveling characters, finding groups, etc. in a test server where that investment will be completely wiped at the end of the test period. All those hours personally spent for no personal gain. Therefore, from a utilitarian/selfish standpoint, it makes more sense to invest that time on our "live" server where we can continue to level alts, raid with guilds, help our guilds equip/prepare for Kunark release.

So it stands to reason, the easiest way to compel players to test in Kunark is to remove most of that time investment requirement. Since all progress/gear/levels will be wiped at the end of the test period, there doesn't seem to be any harm in adding functionality for players to /changelevel, /changeclass, /changerace, /teleport at will... whatever makes testing easier and faster and reduces that time investment.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #2  
Old 01-03-2011, 12:02 AM
mokfarg mokfarg is offline
Kobold

mokfarg's Avatar

Join Date: Feb 2010
Posts: 178
Default

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
For each player, there is an investment of time to play EQ. At this point, we decide how to spend that time we invest. Right now, to do proper testing, the players have to invest time leveling characters, finding groups, etc. in a test server where that investment will be completely wiped at the end of the test period. All those hours personally spent for no personal gain. Therefore, from a utilitarian/selfish standpoint, it makes more sense to invest that time on our "live" server where we can continue to level alts, raid with guilds, help our guilds equip/prepare for Kunark release.

So it stands to reason, the easiest way to compel players to test in Kunark is to remove most of that time investment requirement. Since all progress/gear/levels will be wiped at the end of the test period, there doesn't seem to be any harm in adding functionality for players to /changelevel, /changeclass, /changerace, /teleport at will... whatever makes testing easier and faster and reduces that time investment.
Makes sense to me. This is only for testing purposes, in many betas xp is increased dramatically so all content can be tested properly. I think it is counterproductive on a test server to make it difficult to level up. I think just putting in an extreme xp speed is the way to go.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:11 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.