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  #1  
Old 08-07-2015, 05:18 PM
Quiet Quiet is offline
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I dont see how anyone can believe red isnt currently a teams server.
You have team 1. ( Empire. ) Easily identified. The "evils" of sullon zek. Majority of players, raid mobs and neck beards.
You have Azrael / Good guys / whatever they call themselves. The neutrals. Also easily identified. They run around trying to cause a muck but are unable to go toe to toe.
The goods = everyone else.

Does anyone seriously think wiping a whole server would change that? Hardcode the teams to race, everyone will be that race who is winning. Hardcode it to diety, same. Hardcode it to whatever u want. People are going to overload one side, no way around it.

The failure was all the self absorbed idiots who didn't think of this plan first. Empire / Holo started with a core of 15-20 (just like azrael) and instead of being selfish loot-whore fucks they invited everyone (was Azrael's invite commands broken?) Why didn't any other guild just invite everyone, anyone. Instead they tried to stick to Elitist, their core of fucks were morons and they were never able to create the same environment. Now every guild they touch turns to dust.

I don't feel a single moment of sympathy for whiners. You guys are ruining the server, not Empire. TMO with this brilliant idea of sure day 1 we will get Velious pixels. Lol. I remember on TZ if PDM was in a zone raiding, you didn't go there, you had to wait until they left, then maybe u sneak in get a few kills. Once again people and their sense of entitlement to items and fairness. You show me any solution regarding wiping, coding, blah blah and i'll show you at least 1 - 5 easy ways around it.

Debate over.
  #2  
Old 08-07-2015, 05:21 PM
heartbrand heartbrand is offline
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The exact same thing will happen on every Red FFA server in EQ without massive custom rule implementations such as rotations, instances, tokens for raid mobs, etc.

People pretend EQ is some elite PvP game but the fact is the majority of your time in EQ is spent PvEing. The actual time spent PvPing makes up maybe 5% of Red99, or any sub 800 pop server. PvPing is annoying in EQ. There's no reward for it other than getting to boast about your victory, losing is incredibly painful typically, and it usually is a net loss for both people to engage in PvP. PvP is an annoyance in EQ. That's why it's not surprising that most people would rather team up and play together and avoid PvP interaction the majority of the time.

I don't think I'd ever reroll in the near future if it was wiped to play on another FFA PvP server in classic and kunark. To be honest I don't want to ever zone into Karnor's Castle / Sebilis or Dreadlands again for at least 5+ years.

Thanks.
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  #3  
Old 08-07-2015, 05:27 PM
Quiet Quiet is offline
Sarnak

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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
The exact same thing will happen on every Red FFA server in EQ without massive custom rule implementations such as rotations, instances, tokens for raid mobs, etc.

People pretend EQ is some elite PvP game but the fact is the majority of your time in EQ is spent PvEing. The actual time spent PvPing makes up maybe 5% of Red99, or any sub 800 pop server. PvPing is annoying in EQ. There's no reward for it other than getting to boast about your victory, losing is incredibly painful typically, and it usually is a net loss for both people to engage in PvP. PvP is an annoyance in EQ. That's why it's not surprising that most people would rather team up and play together and avoid PvP interaction the majority of the time.

I don't think I'd ever reroll in the near future if it was wiped to play on another FFA PvP server in classic and kunark. To be honest I don't want to ever zone into Karnor's Castle / Sebilis or Dreadlands again for at least 5+ years.

Thanks.
I agree with all this. The net loss of and annoyance of pvp is exactly what makes it lacking in fun. Its why people plug to avoid CRs, plat loss, item loss if there was any. WoW and every game since have went pretty hard to remove the majority of the annoyance of pvp and therefore they had 10x the number of pvp servers and willing pvp players.
  #4  
Old 08-08-2015, 12:14 PM
DRAGONBAIT DRAGONBAIT is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
The exact same thing will happen on every Red FFA server in EQ without massive custom rule implementations such as rotations, instances, tokens for raid mobs, etc.

People pretend EQ is some elite PvP game but the fact is the majority of your time in EQ is spent PvEing. The actual time spent PvPing makes up maybe 5% of Red99, or any sub 800 pop server. PvPing is annoying in EQ. There's no reward for it other than getting to boast about your victory, losing is incredibly painful typically, and it usually is a net loss for both people to engage in PvP. PvP is an annoyance in EQ. That's why it's not surprising that most people would rather team up and play together and avoid PvP interaction the majority of the time.

I don't think I'd ever reroll in the near future if it was wiped to play on another FFA PvP server in classic and kunark. To be honest I don't want to ever zone into Karnor's Castle / Sebilis or Dreadlands again for at least 5+ years.

Thanks.


are u sure u rolled on the right server? cos theres another one in p1999 i think it will suit you better, but maybe there u cant feel top notch? eh ? u just summed up the point of view of 50% of the population here. Please go back to blue or shut up
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