Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > NPC Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 07-30-2015, 05:00 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
^^

The real problem is that Dragon Fear is landing for 20s on players with max MR rather than 5-10s. And that Sontalak had 200k HP not 100k last time I parsed him.
This and he should sit around 120k~ Atleast that was my thought. Possibly regen accounts for the difference?

The dragon fear really is a size able problem. I grant that it's rate of sticking on players is correct it's just the duration that is a problem. I've watched videos of Sontalak, Klandicar, and Zlandicar (big 3 that fear in Velious) from 2001. Every video you see players get feared in large numbers, the vast majority are unfeared in under 6 seconds and you see them all returning to the battle. Very few are returning at around 8-10 seconds. NONE are coming back in at 10-20 seconds. It just never happened, and it sure as shit shouldn't be happening to a size able chunk of those getting feared.

A tooth or a hoop may be clutch in saving a raid. So is a CH neck click from a cleric sky item, or a Conflagration wand spam from a wizard, or a nice set of duelist backstabs from a rogue.

Trak's Tooth is one charge at 1500 DMG. Ivandyrs is six charges at 150 (900 total). We are talking 2400 damage for... Getting a drop off a raid mob in Kunark that spawns every three days and dropping 2k market value or around 20+ rubies to get an earring which cannot be recharged.... For the equivalent of 1 sunstrike and 1 lure isn't that ridiculous. Just recruit another 60 rogue or wizard and they account for 10 Trak's Teeth clicks.

These items could tip the scale in a VERY close battle. I can list 100 other items that could tip the scale as well. The comparison between hoops back during Kunark and hoops/teeth in Velious is a bad one.

If ANYTHING, a guild could burn them once as a one trick pony and likely never amass that number of clicks again. I don't see this "balance issue" as something large enough that we want to cripple Necros more than they have been or introduce some non-classic fix to resolve it.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:44 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.