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  #1  
Old 07-27-2015, 02:55 PM
Teppler Teppler is offline
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Int does make some sort of a difference. Lets say you want to gear your Necro towards burst fights and not sustained camping. You might want to stack mana. Lets say you want to have a well rounded build with an added focus on resists, you might easily hit the cap with the high innate int races but not iksar. Lets say you have access to good velious/VP gear and you're group oriented, you can lifetap for free making regen not a big deal at all.

Maybe you weigh fashion quest highly and some of these little things tip the scales. This is what I mean when I talk about weighing options.
  #2  
Old 07-28-2015, 04:57 AM
Mojo24 Mojo24 is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Int does make some sort of a difference. Lets say you want to gear your Necro towards burst fights and not sustained camping. You might want to stack mana. Lets say you want to have a well rounded build with an added focus on resists, you might easily hit the cap with the high innate int races but not iksar. Lets say you have access to good velious/VP gear and you're group oriented, you can lifetap for free making regen not a big deal at all.

Maybe you weigh fashion quest highly and some of these little things tip the scales. This is what I mean when I talk about weighing options.
I don't think you comprehend what the extra regen entails. It's worth a lot more than a few extra hundred mana. And why would you even roll a necro to be a burst damage group oriented player??

Grasping at straws bud. Bunch of what if this, what if that. Bottom line is a 60 Iksar with regen will always, no matter what be more efficient than any other race.

Just wanted to add, if you walk around with well rounded resists instead of being prepared for specific encounters you're doing it wrong.
  #3  
Old 07-28-2015, 09:07 AM
Teppler Teppler is offline
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Originally Posted by Mojo24 [You must be logged in to view images. Log in or Register.]
I don't think you comprehend what the extra regen entails. It's worth a lot more than a few extra hundred mana. And why would you even roll a necro to be a burst damage group oriented player??
I've been playing necro for a longggg time and do challenging camps. It was my main in classic and I was 50 when Kunark dropped here. Burst damage necro is good if you are doing encounters where you are waiting for something to spawn. It's extra firing power. With group oriented play you can add lifetaps which is good dps, especially if it's challenging mobs where lifetap is hard to resist.

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Grasping at straws bud. Bunch of what if this, what if that. Bottom line is a 60 Iksar with regen will always, no matter what be more efficient than any other race.
[You must be logged in to view images. Log in or Register.]

People are not comprehending that the discussion is not about if regen is useful, it's about how useful it is and where it's not really that big a factor.

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Just wanted to add, if you walk around with well rounded resists instead of being prepared for specific encounters you're doing it wrong.
Resist builds are situational. You don't walk around with them, you are prepared to use them when the right situation calls.
  #4  
Old 07-29-2015, 01:46 PM
Mojo24 Mojo24 is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
I've been playing necro for a longggg time and do challenging camps. It was my main in classic and I was 50 when Kunark dropped here. Burst damage necro is good if you are doing encounters where you are waiting for something to spawn. It's extra firing power. With group oriented play you can add lifetaps which is good dps, especially if it's challenging mobs where lifetap is hard to resist.



[You must be logged in to view images. Log in or Register.]

People are not comprehending that the discussion is not about if regen is useful, it's about how useful it is and where it's not really that big a factor.



Resist builds are situational. You don't walk around with them, you are prepared to use them when the right situation calls.
Ok, again...why would you roll a necro to do burst damage and be a group oriented player? That's stupid. Roll a mage or a wizard to do burst damage.

Losing 4hp vs 15hp while sitting or 18 vs 10 standing is a big deal. (No demi for me yet)

And thanks for quoting my last line and agreeing with it. Why'd you even bother?
  #5  
Old 07-29-2015, 11:56 PM
ctre ctre is offline
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Quote:
Originally Posted by Mojo24 [You must be logged in to view images. Log in or Register.]
Ok, again...why would you roll a necro to do burst damage and be a group oriented player? That's stupid. Roll a mage or a wizard to do burst damage.

Losing 4hp vs 15hp while sitting or 18 vs 10 standing is a big deal. (No demi for me yet)

And thanks for quoting my last line and agreeing with it. Why'd you even bother?
Ya so true.. necro's are not efficient at burst dps.. waste of an idea to think you are the burst dps as a necro.
  #6  
Old 07-31-2015, 04:12 PM
Llodd Llodd is offline
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Originally Posted by ctre [You must be logged in to view images. Log in or Register.]
Ya so true.. necro's are not efficient at burst dps.. waste of an idea to think you are the burst dps as a necro.
Not entirely true. Undead we can do reasonably efficient burst dps. undead nuke + deflux, with clicky to avoid cooldown is not that bad.
  #7  
Old 08-02-2015, 12:18 AM
Psionide Psionide is offline
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You pick Dark Elf because they are the true OG masters of Necromancy.
  #8  
Old 07-30-2015, 04:30 AM
Teppler Teppler is offline
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Quote:
Originally Posted by Mojo24 [You must be logged in to view images. Log in or Register.]
Ok, again...why would you roll a necro to do burst damage and be a group oriented player? That's stupid. Roll a mage or a wizard to do burst damage.

Losing 4hp vs 15hp while sitting or 18 vs 10 standing is a big deal. (No demi for me yet)

And thanks for quoting my last line and agreeing with it. Why'd you even bother?
A few things.

Necros are really great in groups. They DPS with the best of them when undead charming is there. They have among the highest utility in the game with heals/mez/root/snare/rez/twitch. They have among the best mana regen in the game which allows them to add in nukes as well.

I'll give you an example I used earlier where bursts come in handy. Often time I'll log in with my necro, check if a named is up in howling stones and kill it. I don't stick around for hours camping. Just kill 1 mob and log. In this case, having a lot of firing power can be useful. You guys aren't understanding what I mean when I use the term burst, I mean being able to do as much damage in 1 fight as possible, not necessarily nuking a target down.

Some of you guys don't think outside the box enough.
Last edited by Teppler; 07-30-2015 at 04:37 AM..
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