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View Poll Results: PvP Bracket System Instead of +/- level range 46+ ONLY
2 brackets, 46-52 and 53-60. Still need to flag some zones FFA. 7 17.50%
1 bracket, 46-60 7 17.50%
Naw 26 65.00%
Voters: 40. You may not vote on this poll

 
 
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  #27  
Old 07-16-2015, 05:45 PM
Kergan Kergan is offline
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Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
The part of your post I bolded is what I'd like the administration (server mechanics) to encourage. Fight your way to 60, fight for your raid targets, fight for gear, fight for your right to progres. Small PvP level ranges, mechanical level advantages such as increased hit / resist chance, things like YT and leader board which discourage PvP, RMT, AoN, the lack of teams which encourages zerging, and plugging are all counter to that goal.

One thing at a time. Increased PvP level range and the removal of mechanical level advantages (beyond higher damag, hp, and better spells) would be a good first step.
Mechanical level advantages are hard coded into the games DNA. If your plan is to alter the entire game philosophy for PVP I'd suggest finding a game designed for it.

And hate to break it to you, but this has always been a teams server. Right now you have your choice of team TMO or team Empire. There will be no difference if the teams are hardcoded, which has been proven repeatedly on the EQ Live team PVP servers. One side will start to win and people will flock to it.

This PVP utopia you're talking about exists only very briefly when a new server is released. Then one guild or force rises about the rest, and either resists the temptation to build a force incapable of defeat or falls prey to it and creates the situation we've had on R99 for the past 3 years. All the issues you have brought up will only be solved by the player base as a whole deciding they agree with you and making it happen.

The problem is most people don't agree with you, or it would have happened already.
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