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| View Poll Results: When did you decide to quit EQ live? | |||
| Ruins of Kunark |
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10 | 2.54% |
| Scars of Velious |
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12 | 3.05% |
| Shadows of Luclin |
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50 | 12.72% |
| The Planes of Power |
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60 | 15.27% |
| The Legacy of Ykesha |
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55 | 13.99% |
| LDoN and beyond |
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206 | 52.42% |
| Voters: 393. You may not vote on this poll | |||
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#1
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I quit at Ykesha. I don't think it was because I particularly disliked the direction the game was going, I just didn't have any time to play any more. I think WoW vanilla came out, etc, which ironically, made me play as much as I used to with EQ back in the day. WoW vanilla was good. It just turned to shit. [You must be logged in to view images. Log in or Register.]
I was that guy who played with old models because I refused to look at the ugly abominations that Luclin vomited on everyone. I didn't get the ride any mounts, but fuck it, I had Run 3, it didn't even matter.
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#2
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I remember people talking about some promotional deal where you could start out at L62 with 50 AAs several years (?5) back, so I logged in to the SoE website for the first time in years and checked my highest level character and sure enough he was L62 with 50 AAs. I didn't bother logging into the game itself.
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crabby old man playing 4000 year old goblin sim
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#3
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Never did quit, just one day I was no longer able to play on my friend's account.
Played Halo and some Playstation games, then got into WoW. Think I forgot about EQ, actually. Didn't realize I needed it until I realized how bad WoW sucked (which was in WotLK). | ||
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#4
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Backfire threads:Orotiagito Sadre Wimlin TrendyDru lvpa Recycleb1n Magnar Greymantle
hotkarlmarxbros <--- New !!! Awesome Bard Kiting Thread ![]() | |||
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#5
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Purdii Uglii Ogre Shaman
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#7
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Lump in the cartoony graphics and it was a silly game.
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Purdii Uglii Ogre Shaman
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#8
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#9
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not to derail further into a wow vs. eq thread but:
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Cartoony just like all the other warcraft games, damn them for keeping with their art style.
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O Captain! My Captain!
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#10
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Quote:
Trash mobs hitting like raid named is another ill-conceived idea that promotes single pulls over crowd control and therefore also promotes boring gameplay. Few people want to pull 4 or 5 monsters if any one of them will one-shot the enchanter then the healer without even time to react if someone accidentally breaks a mez. Stuff hitting for less, and looser tuning in general, is the very thing which allows recovery from sloppy pulls and the other sorts of emergent gameplay that make EQ's dungeons as memorable as they are. With respect to the original thread purpose, I stayed with EQ longer than I should have--I permanently quit in spring 2004 along with a lot of other folks. I considered every expansion to make the game a little worse and if my friends didn't all play I probably would've quit a good 18 months earlier. Danth | |||
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