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#9
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this is discussion on a forum expressly placed here for people to share opinions. im sure your opinion on the topic is welcome, but no one really asked what you think about others having these discussions. maybe you want to make your own thread about it? then again, that's none of my business. imo AAs added alot of replay value and did a great job balancing classes. there are lots of examples of this being the case. unlocking AAs was also very satisfying. unfortunately, the devs claimed to have ripped out the code for AAs. no proof to back this up, but all the added crit %s, flat bonuses, higher double attacks, manaburns, etc would HAVE to cause disruptions in velious-era content. i think that some AAs could be considered/modified to make certain undesired classes more viable in a unique way. im probably biased because i used to play a druid and they benefited nicely from SoL.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | ||||
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