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Old 06-29-2015, 12:28 PM
Kelor Kelor is offline
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Any idea how far in we will see Hybrid penalty removed?
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Old 06-29-2015, 12:31 PM
Maelstrom Maelstrom is offline
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Originally Posted by Kelor [You must be logged in to view images. Log in or Register.]
Any idea how far in we will see Hybrid penalty removed?
As soon as it's released. So August 2nd.
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Old 06-29-2015, 12:53 PM
Swish Swish is offline
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Originally Posted by Maelstrom [You must be logged in to view images. Log in or Register.]
As soon as it's released. So August 2nd.
Proof? The patch notes I saw had it patched during Velious, not at the start.

Also, if you think you'll be the only hybrid on the server LFG the day the hybrid penalty is taken out... lol
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Old 06-29-2015, 12:56 PM
loramin loramin is offline
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Quote:
Originally Posted by Maelstrom [You must be logged in to view images. Log in or Register.]
As soon as it's released. So August 2nd.
Nope. Velious was originally released December 6th, 2000. The equivalent here is August 2nd, 2015.

Hybrid penalties weren't removed until this patch ... on January 14th 2001.

So, at best hybrid penalties won't be removed until 39 days after, and that's if the dev team can keep to the original timeline. Historically they haven't done that with every patch, so it might be even longer.
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  #5  
Old 06-29-2015, 01:25 PM
falkun falkun is offline
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Quote:
Originally Posted by Maelstrom [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Kelor [You must be logged in to view images. Log in or Register.]
Any idea how far in we will see Hybrid penalty removed?
As soon as it's released. So August 2nd.
Incorrect, approximately 1 month in.

Velious release 6 December, 2000. Patched 17 January 2001.
Velious live 12/6/00: http://wiki.project1999.com/Players:EQLive_Timeline
Producer's letter regarding experience penalties 01/14/01: http://everquest.allakhazam.com/edit...rs_letter.html
Patch implementing producer's letter out 01/17/01: http://www.tski.co.jp/baldio/patch/20010117.html
  #6  
Old 06-29-2015, 02:37 PM
Roguejm11 Roguejm11 is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Incorrect, approximately 1 month in.

Velious release 6 December, 2000. Patched 17 January 2001.
Velious live 12/6/00: http://wiki.project1999.com/Players:EQLive_Timeline
Producer's letter regarding experience penalties 01/14/01: http://everquest.allakhazam.com/edit...rs_letter.html
Patch implementing producer's letter out 01/17/01: http://www.tski.co.jp/baldio/patch/20010117.html
Deajay you rock man.
  #7  
Old 06-29-2015, 08:12 PM
Morningbreath Morningbreath is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Incorrect, approximately 1 month in.

Velious release 6 December, 2000. Patched 17 January 2001.
Velious live 12/6/00: http://wiki.project1999.com/Players:EQLive_Timeline
Producer's letter regarding experience penalties 01/14/01: http://everquest.allakhazam.com/edit...rs_letter.html
Patch implementing producer's letter out 01/17/01: http://www.tski.co.jp/baldio/patch/20010117.html
Really? Because here's what's also in the Producer's Letter:

Quote:
Zone Experience
The first and perhaps easiest to explain change that we are making to the experience system is the modification of what we call the "Zone Experience Multiplier", or 'ZEM'. Currently, every creature in game of a given level yields a fixed amount of "Base Experience" (experience before it is allocated to group members). That base experience is then multiplied by the ZEM which is set to a value in correlation with the risk in a particular zone compared with the reward; at least, that is the goal.
So ZEMs didn't come out until a couple months after Velious launched. So we don't have those yet in P99 right?? Just asking because I think that POST-VELIOUS change was implemented years ago on P99.

Quote:
Grouping Bonus
Our goal is to get people grouping earlier, and provide them enough of a bonus where they do not feel that they are losing ground during the learning process. We feel we can do this by doubling the grouping experience bonus and by scaling it up based on the size of the group. Currently, the bonus is an additional 2% experience per group member, not counting the first one, leading to a maximum bonus of 10%. Following the next patch, the bonus will be as follows:


2 person group - 2% total bonus.
3 person group - 6% total bonus.
4 person group - 10% total bonus.
5 person group - 14% total bonus.
6 person group - 20% total bonus.
Again you're telling me this also hasn't been implemented on P99 because it came in a POST-VELIOUS patch?

Keeping hybrid exp penalties in at the present is asinine enough. Waiting till a certain date after Velious hits to follow a completely broken patch "timeline" would be a joke. I think it's safe to say that now would be a better time to remove hybrid penalties than right after Velious launches when the server is going to be absolutely packed.
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