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#1
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Again, however you want to do it works for me, I'm sure everyone on the server will adapt to whatever change is made - it's not like the way it is now gives any one group an advantage over another, just like a change will not benefit any one group. It just seems to me there is a lot of "a friend of mine remembers..." and "I don't know, but it makes more sense..." statements in here arguing for a change, but no actual hard evidence to support it. | |||
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#2
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I dont know why this is even an issue, multiple guilds pulled vox out of her lair (through the back, or the front), their were multiple guilds that fought her in the lair as well, /shrug. It's also amazing people are trying to explain out logistics of what a mob can and can't fit through on everquest, whether it be p99 or eqlive mobs could always do things that would make you look twice.
http://www.kupka.net/eq/vox/vox5.html http://www.kupka.net/eq/vox/vox6.html http://www.kupka.net/eq/vox/vox7.html took me about 4 minutes to find these, Im sure if I spent actual research time on it, could find a bunch more. I guess the physical logistics of a dragon being able to have half her body through a solid object (in this case a wooden door) and her head phasing into solid rock is something that escaped those badass live developers as well. | ||
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Last edited by Gwence; 12-21-2010 at 07:13 AM..
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#3
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There was also collision detection for feared mobs, that would 32k themselves if they ran into a wall for too long (or fell under the world.) That however, was a horrible feature. | |||
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#4
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I think the only argument that holds weight is using the pathing through the tunnel to bypass the giants. Not really a big deal regardless. I'd sit them near zone-in just so people run into them and die, imo. | |||
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#5
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You should not be able to pull her through a wall to bypass the giants. | |||
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