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#13
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Quote:
This comes back to my previous point - if people aren't even willing to go to the Hole which is a less than 5 minute port then run (and the process to get to Seb takes 20-30 minutes easily) what is going to happen with deep Velious dungeons? Physically large, no quick exits, tons of dangerous mobs, traps, one-ways, confusing orientation (hmmm sounds a lot like the Hole already) Also, these dungeons will be an even LONGER run away than Seb sometimes. Even with Beta being around for a while, there will certainly be learning curve for those who go out and crawl and try to kill nameds which will inevitably result in inconvenient deaths. When the SI patch was implemented a couple years ago Seb all of a sudden got a ton of SI mobs and it became far more difficult to reach the camps. There was also an FD nerf somewhere along the line that made spellcasters finish their spells even after an FD. The population of Seb went down DRAMATICALLY after the SI patch was implemented, and even though it has bounced back lately still either Chef or Disco camp is often open and you will see comical corpse runs regularly because of players' inability to properly deal with caster mobs. This is the zone policing itself. Especially with the advent of the Chardok AOE machine at the beginning of 2014, the abundance of plat over the years of the server that has facilitated paid powerleveling, and the general "EZ mode" attitude of the server, many players are in for a rude awakening. (Especially when every pickup group I've been in in KC lately has wiped - doesn't matter the camp - and Warrior is completely useless when the 4 people in your group who have root don't even know how to use it) The mobs deep in Velious dungeons are Reet or Fungus Man level and players on this server can't even Root CC high 40s skeletons THAT DON'T EVEN CAST SPELLS successfully (in full groups mind you) HS has had more traffic lately but still, its not super populated and a WAY easier run to get to than Seb. This zone also polices itself. There was a long period of time when Kunark was released where only a few people knew all the tips and tricks of the zone that were discovered by trial and error then this esoteric knowledge was spread over time. (not to mention the HS key bottleneck by people poopsocking quest mobs lol) Considering the awesome loots, great XP, and ease of access to HS it should have a much higher population, but it doesn't. Its a hammer and a 3 minute run away yet people are still apprehensive about it because of the difficulty. How are HARDER zones that are FARTHER away going to be MORE populated as the skill level of the average player on this server drops on a daily basis due to how easy it has become to get to 60? Back to thread topic, the best people on P99 are the innocent nubs that bring a lot of the fun and sense of adventure back to the game that has been ruined by hardcore neckbeards that are completely jaded and go to new extremes daily for dopamine and serotonin delivery. Its just sad that people don't even understand the EQ 101 of parking mobs, root splitting, turning mobs, etc. As the server population grows and the difficulty of the dungeons increases, it will be very interesting to see how many of the 2000+ that will be logged on when Velious finally hits will be able to adventure and kill mobs successfully. | |||
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Last edited by Tuljin; 06-09-2015 at 12:35 PM..
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