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  #1  
Old 06-08-2015, 09:37 AM
Mitchell92 Mitchell92 is offline
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Quote:
Originally Posted by dafier [You must be logged in to view images. Log in or Register.]
Just wanted to point this out....

The games out at the time, mostly referring to AC (Ashrons Call), had similar concepts. Nothing before 2004 was like WoW. WoW was the kiddy version of all the MMORPG games that came out prior to its release.

EQ was unique in the way the game mechanics and other stuff was, but all MMO games back then weren't exactly a cake walk, hello kitty adventure like most people are witness to now (WoW).

Also, I like your point of view Deckk. Cheers.
If I understand this correctly:

You're saying that MMO's prior to 2004 (When WoW came out) were designed to be harder to play, take ages to level up, and take a lot of time to progress?
  #2  
Old 06-08-2015, 10:16 AM
dafier dafier is offline
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Quote:
Originally Posted by Mitchell92 [You must be logged in to view images. Log in or Register.]
If I understand this correctly:

You're saying that MMO's prior to 2004 (When WoW came out) were designed to be harder to play, take ages to level up, and take a lot of time to progress?
Well, it's not necessarily that they are designed to be hard to play, but they were because of the genre. What I am saying is that WoW changed all that when it was released.
  #3  
Old 06-08-2015, 10:44 AM
jolanar jolanar is offline
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You could argue for days about what being "hard" even really means.

Ultimately they are two completely separate games that happen to have the same backdrop and shouldn't even really be compared in that way.
  #4  
Old 06-08-2015, 10:59 AM
dafier dafier is offline
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Quote:
Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
You could argue for days about what being "hard" even really means.

Ultimately they are two completely separate games that happen to have the same backdrop and shouldn't even really be compared in that way.
I beg to differ sir. They are both MMORPGs. They have different stories, concepts and such, but they are still RPGs. You can easily compare them.

My point is simple:

EQ and it's genre is MUCH different (more difficult) to people who were exposed to MMORPGs post WoW.
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