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View Poll Results: Would you play?
Yes, that is what I look for in an MMORPG 141 84.94%
No, I reluctantly deal with those aspects, I'm here because nostalgia. End of story. 25 15.06%
Voters: 166. You may not vote on this poll

 
 
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  #31  
Old 06-05-2015, 04:42 PM
Kika Maslyaka Kika Maslyaka is offline
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Join Date: Apr 2011
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Regarding maps.
This is how I would do it. Game completely without maps is rather stupid - humanity was using maps for 6000 years, yet no one invented one in EQ? (yet at the same time you got a satellite signal which pin points your excat coordinates with a /loc). However we must understand that there is a difference between having a map and knowing your current location on it - there are people today who still get lost even with a map [You must be logged in to view images. Log in or Register.]

How this would work:
1. you have to buy a map from NPC. The higher lev of the zone - the more expensive is the map. In some cases map could even be quested.

2. Determining your position on the map is a whole other thing - you would get a SKILL similar to Sense Heading which would attempt to determine where you are right now. The higher your skill - the more accurately your position will be determined.
IMPORTANT point- the map will NOT track your position as you move - once you have moved- you will have to use the SKILL again to see where you are now. Higher level zones will have higher req skill to get accurate result.
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
 


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