Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-15-2010, 02:08 PM
pogs4ever pogs4ever is offline
Sarnak


Join Date: Apr 2010
Posts: 279
Default

about crazy # of /played days:

"doing it wrong" hahaha, thats what made eq so fun. there were a bunch of people that would walk back to qenyos at night because humans/eru couldn't see shit and the problem was only worse when we used to play on shitty crt monitors. i spent a lot of time building up useless skills sitting around town, personally i was 'master' at every speakable language in the game.

it was way fun when we didnt know anything, i remember using that cloth map to get around and being kind of disappointed that features on the cloth map weren't in the game yet. then along came everlore, eqlizer, thottbot, etc.

needless to say, i had a lot number of /played days on my erudite paladin which i rerolled at 30 because that was about when i found out i was "doing it wrong"

about thotts kunark problem:
i disagree too, the dungeons were always awesome, and the were several unique spawns that were kind of FFA (skelly wizard in the moat at KC, giant golem thing in the beggining hallway at oldseb, etc.) also, there were a lot of drops that were just random off any mob in the dungeon, like in COM, or SS boots in KC. That being said, i never felt like i was just grinding exp since there was always a chance to get something nice, this was something i felt kunark did right.

karnors was alway my favorite, because you could easily tell the difference between a strong and organized team because of how far in the dungeon you could go because of the sheer difficulty. also something that kunark got right.
  #2  
Old 12-15-2010, 04:34 PM
Rangerous Rangerous is offline
Skeleton


Join Date: Dec 2010
Posts: 19
Default

Quote:
Originally Posted by pogs4ever [You must be logged in to view images. Log in or Register.]
about crazy # of /played days:

"doing it wrong" hahaha, thats what made eq so fun. there were a bunch of people that would walk back to qenyos at night because humans/eru couldn't see shit and the problem was only worse when we used to play on shitty crt monitors. i spent a lot of time building up useless skills sitting around town, personally i was 'master' at every speakable language in the game.

it was way fun when we didnt know anything, i remember using that cloth map to get around and being kind of disappointed that features on the cloth map weren't in the game yet. then along came everlore, eqlizer, thottbot, etc.

needless to say, i had a lot number of /played days on my erudite paladin which i rerolled at 30 because that was about when i found out i was "doing it wrong"

about thotts kunark problem:
i disagree too, the dungeons were always awesome, and the were several unique spawns that were kind of FFA (skelly wizard in the moat at KC, giant golem thing in the beggining hallway at oldseb, etc.) also, there were a lot of drops that were just random off any mob in the dungeon, like in COM, or SS boots in KC. That being said, i never felt like i was just grinding exp since there was always a chance to get something nice, this was something i felt kunark did right.

karnors was alway my favorite, because you could easily tell the difference between a strong and organized team because of how far in the dungeon you could go because of the sheer difficulty. also something that kunark got right.
Karnor's, was for me, the true test of my bardness on live. I remember a bad pull, and having to mezz 5 targets, and keep up a charm while half the group ran screaming to the zone line before they realized there was not train [You must be logged in to view images. Log in or Register.]
__________________
Daradan 10 HU Ranger
Disastrus 2 DE SK
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.