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#41
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aons are more gamebreaking
you seriously going to compare 50 people having regen vs 50 people with the same illusion + name tag less? kick rocks kid
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#42
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Quote:
please fix this non classic gamebreaking nonsense
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#43
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maybe i just don't understand the issue here; i have no problem finding and following the same target
maybe you should try becoming a better player instead of begging the developers to make the game easier for you | ||
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#44
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Quote:
you're a retard edit: put in recharging and instant golem wands + gate pots ( classic) or fix the problem to the non classic amount of nameplate-less aons on this box for the sake of the server
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#45
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My favorite idea so far has been to reduce the AON skelly illusion duration to sub 5min. Keeps the item very strong and valuable, but makes passing it around to a full guild for mass pvp not viable.
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#46
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Quote:
No nameplates on AoN is clearly damaging to the 'classic' environment of the game. Changes have been made already to the server to try preserve an enjoyable experience, and maintain (as-much-as-possible) a classic environment. Trak tooth for example, and fixing random bugs, even spawn points have been changed (Ancient Cyclops). It's not like the mechanics on red are even close to classic anyway, anyone playing or fighting a melee can see that. | |||
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#47
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play better | |||
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#48
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Quote:
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#49
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Quote:
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#50
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Pretty bad when Nilbog, who barely ever posts in these forums, takes the time out of his day to smack your post down, line one, minute two and basically invalidates any and everything you could possibly come up with.
Snouted. | ||
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