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Old 05-24-2015, 10:34 PM
Zaela Zaela is offline
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  • Add lower level versions of harvest for wizards?
  • Wizard group gates to Firepots?
Trivial to add/change spells.

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Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
  • Move the wizard portal in West Karana closer to Qeynos Hills?
Changing the loc a port spells send people would be trivial, changing where the wizard spires themselves are would be a little more work but not too bad with the right tools. Would need to change clientside files for that though, and then you get to the questionable part -- distributing client files is technically a no-no but you could get away with it if you're a low-visibility (non-p99) server. Alternatively, you could pack your changes into some kind of patch that only modifies the files the player already has, but that's more work.

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  • Quests that allow fire pot travel?
Sure why not.

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  • Make Brownie, Faerie, and Pixie playable races?
  • Player Werewolfs and Vampires?
Tougher ones. I think Secrets might know something about getting more things to show up on the char creation screen somehow or another. Getting stuff like equipment to play along might take more work (Race: ALL is not as ALL as it might sound, from what I remember). If you're willing to put up with hacks (shows up visibily as a brownie or whatever in game and on char select, but is technically counted as some other race under the hood and at char creation) it might be easier to pull off.

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  • Player controlled boats in the ocean zones?
Maybe. Boats are Mobs and can be moved around the same ways as NPCs and such, although the "moves players along with it" part can lead to some pretty glitchy movement. Finding an intuitive and workable way for players to control them might be more challenging.

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  • Meteors that drop out of the sky and blow up entire zones?
If by "meteors" you mean "zonewide flavor text followed by instant death"...
  #2  
Old 05-25-2015, 12:30 AM
Samoht Samoht is online now
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Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Maybe. Boats are Mobs and can be moved around the same ways as NPCs and such, although the "moves players along with it" part can lead to some pretty glitchy movement. Finding an intuitive and workable way for players to control them might be more challenging.
There are already player controllable boats in zones like DC and LR. You stand in the little canoe and click on it and then you can drive it around. Might not work on P99.
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  #3  
Old 05-25-2015, 01:23 AM
Buellen Buellen is offline
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Heya


Out of curiosity what program language does one need to know/learn to even think of doing some of the things mentioned in the original post ???


far as i got was pas call/ machine in my early 90's programing classes.
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  #4  
Old 05-25-2015, 08:27 AM
Zaela Zaela is offline
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Out of curiosity what program language does one need to know/learn to even think of doing some of the things mentioned in the original post ???
If you wanted to change anything significant you'd need some C++ to edit the server source. For minor things ("quest scripts") Perl or Lua would be enough. Some basic working knowledge of SQL queries would help if you were doing things like repopulating zones, making custom items and spells, etc.

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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
There are already player controllable boats in zones like DC and LR. You stand in the little canoe and click on it and then you can drive it around. Might not work on P99.
That's true, I forgot about the canoe. Bit dinky for ocean warfare, though. Could also turn players into big sailing ships and let them move around as normal, although glitchy movement would be pretty much guaranteed there.
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