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  #211  
Old 05-22-2015, 02:57 PM
Lady Julae Lady Julae is offline
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Originally Posted by Ezalor [You must be logged in to view images. Log in or Register.]
no its not classic which is why they will change all of those things too
But my point being that those things that I listed were original game mechanics. They should be fixing those first before aesthetics which do not hinder anyone's game experience. As I said before, I believe most people who think of "classic" EQ simply want a "classic" game mechanics server; and better aesthetics would only serve to better the enjoyment of a classic server. Want proof? Just head over to the EQ Next forums and read all the posts on how EQ Next should go back to it's roots. They certainly imply the old game mechanics, but certainly not the dated graphics.

That said, why not just implement a /toggle switch to satisfy all who play P99? And as far as classic is concerned, EQ only became "unclassic" when they started with WoW and other modern MMO ideas like bazaar, PoK knowledge books and mercenaries. The updated graphics certainly didn't affect the game play.
  #212  
Old 05-22-2015, 02:59 PM
Lorian Lorian is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
accept that Luclin and PoP were the two greatest expansions to ever grace this game (sacred be their names, Amen)
Amen to that! Good that we agree finally!! [You must be logged in to view images. Log in or Register.]
  #213  
Old 05-22-2015, 03:16 PM
PDX0621 PDX0621 is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
A lot of those things they don't have a choice.

You can't not use item links. Well you could yourself but you still have to see everyone else's.

You can not use certain hot keys and UI functions but you are at a severe disadvantage against anyone else using those hotkeys and UI functions.

I'd love to say nuke it all and go 100% classic. Or accept that Luclin and PoP were the two greatest expansions to ever grace this game (sacred be their names, Amen)
My comment wasn't directed at the devs, but at the players who complain about the models and want them removed, that use many unclassic features themselves and think nothing of it. I'd love to see all the custom UI's, tools, logs, and 3rd part programs many of the "It's Not Classic" people are using.

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Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
Pretty sure that science proved that Luclin models give you brain tumors. How can they let people use them in good conscience.
You know, occasionally, just occasionally, it would be refreshing to actually have a legitimate discussion, as I feel like many of us are, without people going full fucking retard at each and every conceivable opportunity they get. Alas, I'm afraid that may be asking to much, considering many in the audience.
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  #214  
Old 05-22-2015, 03:23 PM
Pookieson Pookieson is offline
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Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Character models are a part of the game's original design. Trying to compare classic model enforcement to technical advances is apples to oranges.
but fruit none the less.
  #215  
Old 05-22-2015, 03:41 PM
Champion_Standing Champion_Standing is offline
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Quote:
Originally Posted by PDX0621 [You must be logged in to view images. Log in or Register.]
You know, occasionally, just occasionally, it would be refreshing to actually have a legitimate discussion, as I feel like many of us are, without people going full fucking retard at each and every conceivable opportunity they get. Alas, I'm afraid that may be asking to much, considering many in the audience.
Have a serious discussion about Luclin models? Are you being serious? How deep of a conversation is there to be had about Luclin models honestly. It's a matter if personal preference, but if Rogean and Nilbog decide to block them that's the end of it. Discussion over mods plz lock this thread.
  #216  
Old 05-22-2015, 04:03 PM
PDX0621 PDX0621 is offline
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Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
Have a serious discussion about Luclin models? Are you being serious? How deep of a conversation is there to be had about Luclin models honestly. It's a matter if personal preference, but if Rogean and Nilbog decide to block them that's the end of it. Discussion over mods plz lock this thread.
What, some people disagree with you, so you want to take your ball and go home? Obviously I realize this whole conversion is ultimately meaningless, since we know the models will be removed by the powers that be. That much has already been stated. The hypocrisy of many of the PLAYERS who want them removed is what I am talking about. PLAYERS. PLAYERS. I find the reasoning many want them removed is hypocritical, considering all the other non classic features the same said players use. I find the rationale their arguments and discussing it to be entertaining, even if it's all for not.
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  #217  
Old 05-22-2015, 04:12 PM
paulgiamatti paulgiamatti is offline
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Actually, I remember someone saying that some of the Luclin race models are either bigger/smaller than the classic models, which would have an effect on the areas that said races can traverse. So there are more than purely aesthetic reasons behind dev intervention here.

On the topic of player reasoning, who cares? Most people are just aspergering out about what they look like in game to other people. Not worth discussing.
Last edited by paulgiamatti; 05-22-2015 at 04:17 PM..
  #218  
Old 05-22-2015, 04:43 PM
Lorian Lorian is offline
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Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Actually, I remember someone saying that some of the Luclin race models are either bigger/smaller than the classic models, which would have an effect on the areas that said races can traverse. So there are more than purely aesthetic reasons behind dev intervention here.
Sounds like bullcrap to me. What is the proof (other than cries from from butthurt classholes) that changing models will change the way the server calculates the area of a player character?
  #219  
Old 05-22-2015, 05:01 PM
paulgiamatti paulgiamatti is offline
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It's certainly testable. If it were an issue, then height would be also - if the Luclin gnome is slightly taller than the classic gnome, for instance, you'd be able to jump up to areas you wouldn't normally be able to if you were using the classic model.
Last edited by paulgiamatti; 05-22-2015 at 05:04 PM..
  #220  
Old 05-22-2015, 05:04 PM
Duncon Duncon is offline
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Originally Posted by Lorian [You must be logged in to view images. Log in or Register.]
Sounds like bullcrap to me. What is the proof (other than cries from from butthurt classholes) that changing models will change the way the server calculates the area of a player character?
Having this (collision detection, etc.) done by the client makes sense to me. I would be surprised to learn the servers run 3D models, but I am no expert.
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