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  #1  
Old 05-21-2015, 07:12 PM
Wrench Wrench is offline
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Originally Posted by Pikrib [You must be logged in to view images. Log in or Register.]
Before you guys try to implement this find proof that you could do this in dungeons.
http://www.project1999.com/forums/sh...d.php?t=164831 ?
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  #2  
Old 05-21-2015, 08:16 PM
pgerman pgerman is offline
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they never changed melee z axis range in kunark, or early velius

You will never find any proof of this

Casters floated above everyones heads , the only difference was that people couldnt change their frame rates to levitate and not sink quickly.


People like HPT, dont sink at all because of video settings/frame rate, few other factors.
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Old 05-22-2015, 04:09 AM
Lasher Lasher is offline
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LOS casting changed with many patches during classic and velious so people can actually recall classic casting rules that differ based.

I remember spells requireing no LoS start or end, I remember spells only requring start LoS and also briefly spells requring start and end.

Also Dispell was considered beneficial spell for a very long time and could dispell through walls. Also remember dispelling people with mobs and getting aggro from the beneficial aspect of dispell

Also some zones were very buggy and walls didnt act like walls. High keep was notorious for this
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Old 05-22-2015, 09:00 AM
Syft-X Syft-X is offline
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Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
LOS casting changed with many patches during classic and velious so people can actually recall classic casting rules that differ based.

I remember spells requireing no LoS start or end, I remember spells only requring start LoS and also briefly spells requring start and end.

Also Dispell was considered beneficial spell for a very long time and could dispell through walls. Also remember dispelling people with mobs and getting aggro from the beneficial aspect of dispell

Also some zones were very buggy and walls didnt act like walls. High keep was notorious for this
Your absolutely correct, the only thing I don't remember in classic...is spells requiring beginning and end LOS like they do here.
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Old 05-22-2015, 10:28 AM
Smedy Smedy is offline
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Originally Posted by pgerman [You must be logged in to view images. Log in or Register.]
they never changed melee z axis range in kunark, or early velius

You will never find any proof of this

Casters floated above everyones heads , the only difference was that people couldnt change their frame rates to levitate and not sink quickly.


People like HPT, dont sink at all because of video settings/frame rate, few other factors.
yep, played mage on live and i survived because of levitate, no melees were chasing me from down below as far as i was concerned then again good luck doing it with classic hitbox and no target ring :P
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