Project 1999

Go Back   Project 1999 > Important > News & Announcements > Polls

View Poll Results: What is your opinion of the No Boxing Rule?
I think its important to this server's health, and should stay. 220 74.58%
I think it should be removed. 58 19.66%
It wouldn't affect me either way. 17 5.76%
Voters: 295. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-08-2010, 11:29 PM
Qi0 Qi0 is offline
Orc


Join Date: Feb 2010
Posts: 30
Default

My intention honestly wasn't to offer a pay-to-box solution, but I do stand by the point that unless there's some sort of 'negative' aspect to boxing (which could actually be a positive for the server as a whole), there is no reason for anyone not to dual-box. I doubt any of us are running on a computer that isn't capable of running at least 2 copies of EQ. It's for this reason that I voted with the majority. Unlike some people, though, I'd be willing to change my opinion on the premise that boxing would not become something every player was expected to do.

And as for the idea that EQLive was somehow ruined by people boxing, I just don't see it. Some poorly planned game decisions, mixed with the fact that WoW took a large percentage of the players (including myself at the time) is what brought about what EQ is like today. In actuality, a lot of the boxing started occurring for the very same reason some people suggest it for use on P99 - the ability to log on and know you will have a 'group' regardless of outside factors. Player population dropped, the world became much much larger, and it wasn't feasible to find groups to get through the low-mid levels every time you logged on.

You can say it's impersonal if you'd like, but even with 2 characters it's often going to end up in your best interests to group with other players. Especially when you consider that a player boxing is likely looking for the best xp possible, and that is usually found in the crowded dungeons anyway.
  #2  
Old 02-09-2010, 12:21 AM
L2Phantom L2Phantom is offline
Kobold

L2Phantom's Avatar

Join Date: Feb 2010
Posts: 165
Default

Quote:
Originally Posted by Qi0 [You must be logged in to view images. Log in or Register.]
... on the premise that boxing would not become something every player was expected to do.

...the world became much much larger, and it wasn't feasible to find groups to get through the low-mid levels every time you logged on.
I read your post, good points throughout it. Couple things.

1) We don't have all the expansions that made the game world massive and overwhelming. Because of this alone, boxing should not be allowed. It will make dungeons crowded with boxers fighting over camps instead of just teaming up together and getting business done. A lot of people do this in modern day EQ where they would rather use mercenaries (AI boxes) to farm loot/dungeons because then they wont have competition for loot among other players. Completely selfish, but it happens all the time.

People will do the same thing here, use their box toons over other players so they don't have to share their 'better xp' or loot drops.

2) Boxing is a plague that will infectiously spread if you allow it to. It will become a necessity to box once you begin letting people roll their little 2 man teams that can solo camps for loot and experience. Playing a healer? Sorry, boxerA is already boxing a cleric. Playing a tank? Sorry, boxerB is playing a warrior with a shaman in tow. Playing a chanter? Sorry, already got a guildy boxing a maxed out chanter buff-bot outside the group. Play a druid or wizard? Sorry, chances are people will have a port bot of their very own so they don't have to ask for ports anymore. Completely anti-social.

The value of whatever class you choose to play will be greatly diminished if boxing is allowed.

What happens when the boxers turn you away to get better xp on their own? Well, you turn to boxing yourself to get experience. And now, instead of having a solid group working together in the zone, you have 3 teams of 2 fighting over spawns and training each other, screaming that they stole each others named mobs. And what happens when everyone starts playing in little teams of 2 instead of partnering up and completing tasks in a group setting? It becomes less about the community and getting to know people and making friends, and more about what can I do to benefit me and only me in the time I play this game.

And before you come in here screaming, "SLIPPERY SLOPE ARGUMENT BAHHHH!" just stop and think about it. Everything I said makes perfect sense if you really think about the way EverQuest was meant to be played.
Last edited by L2Phantom; 02-09-2010 at 12:27 AM..
  #3  
Old 02-09-2010, 07:42 AM
Honus Honus is offline
Aviak

Honus's Avatar

Join Date: Dec 2009
Location: Rockford, IL
Posts: 80
Default

Quote:
Originally Posted by Qi0 [You must be logged in to view images. Log in or Register.]
My intention honestly wasn't to offer a pay-to-box solution, but I do stand by the point that unless there's some sort of 'negative' aspect to boxing (which could actually be a positive for the server as a whole), there is no reason for anyone not to dual-box.
The reason not to dual box is simple, it is not allowed on this server. There are several other servers to log into if someone wants to dual, tri, quad or octo box if that's their thing and is allowed as per their server rules.
  #4  
Old 02-09-2010, 08:40 AM
Packet Packet is offline
Kobold

Packet's Avatar

Join Date: Jan 2010
Posts: 102
Default

Even though I am for boxing, if this high of a poll is against it - then I think it should stay the way it is. I suggest a new poll regarding full group experience though considering it's seemingly slower for me to group than solo. Does anyone else agree that I should be encouraged to group with others? I am not using my own opinion for grouping standards as a scale. I'm simply using my class and preferences for selection (enchanter) as an example. No biased opinions here, I am open minded for sure.
Last edited by Packet; 02-09-2010 at 09:38 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:50 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.