![]() |
#11
|
|||
|
![]() Repops ruin the rareness of items; that is a gauranteed fact. If we ever wipe, and do a new server need no repops, and no epic MQ's.
Maybe if repops were like 3 or 4 a year that would be okay. They're way too frequent however. | ||
|
#12
|
|||
|
![]() Also this is a dangerous thread/discussion. Gives people ideas for hording away guildbanks which is an incredibly unrealistic necessity.
90% of items should be /ran 1000'd; the guildbank complex people have created after 2010 is embarassing. Many know what happened when Kinsawt stole and RMT'd IB's guildbank, and coercing corruption into our lead GM at the time Amelinda. Also when Zeelot stole TMO's guildbank (imagine he didn't RMT it though because his ass woulda been banned back to last tuesday, none the less the retard still stole what wasn't his). Then we got FE's guildbank; the password was changed on me when I was the main person doing selling for us, and people lifting items off that account too. Never should overinvest in the "need" of a guildbank when it is a means to illegimately gain wealth by corrupt people. | ||
Last edited by Clark; 05-14-2015 at 09:05 PM..
|
|
#13
|
|||
|
![]() I don't know what the outcome will be, but I'm certain that before the eventual "re-99" server launch there will be a serious dev discussion about whether or not to allow MQs again.
I kind of got the feeling that they wished it had been controlled here, but that they wouldn't even consider it due to folks already having done MQs for so long before they realized it was a possible problem. Once some folks had benefitted from it, it became fundamentally unfair to pull the plug. I'm not saying that they will dismantle the MQing on re-99, but I'm sure it will be one of the discussion points to debate on a future server. | ||
|
#15
|
||||
|
![]() Quote:
1999 1999 / 04 / 06 1999 / 04 / 29 1999 / 06 / 07 1999 / 09 / 13 1999 / 09 / 22 1999 / 09 / 28 1999 / 10 / 13 1999 / 12 / 01 1999 / 12 / 08 1999 / 12 / 14 1999 / 12 / 21 2000-1 2000 / 02 / 03 2000 / 02 / 17a 2000 / 02 / 17b 2000 / 02 / 23 2000 / 03 / 29 2000 / 04 / 10 2000 / 04 / 17 2000 / 04 / 19 2000 / 04 / 28 2000 / 05 / 12 2000 / 05 / 16 2000 / 05 / 25 2000 / 06 / 06 2000 / 06 / 15 2000 / 06 / 22 2000 / 06 / 29 2000 / 07 / 19 2000 / 07 / 20 2000 / 07 / 26 2000 / 08 / 01 2000-2 2000 / 08 / 09 2000 / 08 / 17a 2000 / 08 / 17b 2000 / 08 / 23 2000 / 08 / 24 2000 / 08 / 30 2000 / 08 / 31 2000 / 09 / 13 2000 / 09 / 19 2000 / 09 / 28 2000 / 10 / 03 2000 / 11 / 15 2000 / 11 / 16 2000 / 11 / 21 2000 / 11 / 29 2000 / 12 / 05 2000 / 12 / 06 2000 / 12 / 07 2000 / 12 / 08 2000 / 12 / 19 2001-1 2001 / 01 / 09 2001 / 01 / 17 2001 / 01 / 24 2001 / 02 / 02 2001 / 02 / 21a 2001 / 02 / 21b 2001 / 03 / 06 2001 / 03 / 14 2001 / 03 / 27 2001 / 03 / 30 2001 / 04 / 04 2001 / 04 / 17a 2001 / 04 / 17b 2001 / 05 / 08 2001 / 05 / 30 2001 / 05 / 31 2001 / 06 / 27 2001 / 07 / 10 2001 / 07 / 24 2001 / 08 / 15 2001-2 2001 / 08 / 22 2001 / 08 / 29 2001 / 09 / 11a 2001 / 09 / 11b 2001 / 09 / 13 2001 / 09 / 25 2001 / 10 / 08 2001 / 10 / 31 2001 / 11 / 07 2001 / 11 / 08 2001 / 12 / 04 2001 / 12 / 06 2001 / 12 / 07 2001 / 12 / 10 2001 / 12 / 11 2001 / 12 / 12 2001 / 12 / 13 2001 / 12 / 14 2001 / 12 / 18 2001 / 12 / 20 Those are all the patch notes posted between Launch and Luclin. Server resets occurred a LOT in classic. Granted several of those were hot-fixes that didn't bring the server down, but most did. 5-year kunark is what impacted rareness of items, not sim repops. A new server mainly needs 0 variance on raid mobs that didn't classically have it. So that getting raid mobs doesn't require having no job and starring at a wall for 16 hours. It just requires playing by the rules to get FTE and killing dragons at times you know when it will spawn so you can plan a raid around it. Rather than waking up people at 3 AM on a Tuesday. And the main thing that was a problem originally, wasn't MQing, it was selling accounts for platinum. People could wipe away their reputation and start fresh on a 50 Mage no one has ever heard of. THis was terrible for the game because being tied to your main character and the reputation of the actions you make on that character, tends to lead to people being a bit less douchey if you get ostracized for being a douche and you have to reroll completely to get people to guild/group with you again after said douchery. MQs, on 1 hand, would suck to see things rotting like Soul Leeches and Gnarled Staves because no one is present to loot it. However it would be really cool to see the winning guild offer those items up to a guild they beat out. I am skeptical that would happen and would more likely expect the inhabitants of this server to delete the item instead of offer it to another guild :/. Also... MQing is classic
__________________
| |||
|
![]() |
|
|