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#1
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Druid/Paladin was great to duo with my friend until they implemented "Shared group exp penalty" (will be removed velious)
Lol now my friend gets much more exp just soloing ever since.. None-the-less it is a great duo, and lots of fun. You will be able to power kite many many things.. Like cyclops' at lvl 22 no problem. The down time isn't as bad as well, being that you can throw some heals for yourself. and then all you need is an enchanter. :P Because an enchanter, druid and paladin can pretty much do anything.
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Arkenius Holyblade - Half elf Paladin <The Mystical Order>
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#2
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Quote:
You get a little less overlap with the paladin/druid combo. You don't really need 2 classes that can snare, so the SK having snare is redundant. Paladin also provides the rez option(as previously mentioned), comes in huge if you don't want to be reliant on others. Paladin has multiple stuns combined with bash that should not be overlooked when duoing against caster mobs where as an SK only has bash or slam to rely on. Lay hands is more useful than harm touch because it can save anyone in the group as opposed to help kill a single mob. Staying alive will always outweigh how quickly you kill a mob. Sure the SK can FD but that doesn't help the druid much now does it? In order for the druid to successfully evac the group, the tank needs to be able to stay alive, not pretend to be dead. | |||
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#3
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Wow guineapig.. Very good points... And I agree about the stuns.. When you guys are raking i'n major exp i'n kedge your gonna want those stuns and rezzes.. As usual it Also comes down to player preference..
Damn now I hella want to roll a pally after the last post!! | ||
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