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#1
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I would say that Paly has slightly more utility than SK but SK has a panic button.
Depends on your preference. Damage difference isn't all that big, especially once the Paladin has a Ghoulbane. | ||
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Last edited by guineapig; 12-09-2010 at 12:28 PM..
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#2
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I played an SK on live and I play a Paladin here --
when you're considering the rankings, I'd use the "which one is more fun" factor as your first. If you still can't decide, then I recommend the shadowknight -- I respectfully disagree with my good pal guineapig; I find shadowknights to have much more utility through their snares, (good, druids can too) their lifetaps, (easier in clutch situations and due to their damage component also higher utility) their invisibility (consider that in kunark with a prenerf CoS you can stand up from being FDed, immediately hit the cos, and not aggro), and most importantly their FD skill (allowing pulls that a paladin, even with their lull line, simply cannot do). Feel free to PM me or shoot me a tell ingame (once i get internet at home, blah) and I'd be happy to help answer your questions in a more thorough manner.
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#3
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Thanks for the info.
I played a SK before but not a Pally. FD and snare is a big deal I wasn't thinking about yet at lvl 9. Snare saved my rump alot in Live and Invis was awesome for corpse runs. Not gotten approval yet so will play some more with the Pally while I wait and see how it goes. Rezz would be sweet also?
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Torgas - Ogre Shammy
Kurgaz - Troll Shadow Knight | ||
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