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  #1  
Old 12-08-2010, 02:46 PM
Denzal Denzal is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
Using the secrets of faydwer client I believe will allow you to switch between classic/luclin models, why would you want to?
I love how just because you don't like something other people automatically don't as well.
  #2  
Old 12-08-2010, 03:23 PM
Qenaden Qenaden is offline
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Originally Posted by Denzal [You must be logged in to view images. Log in or Register.]
I love how just because you don't like something other people automatically don't as well.
Though I'd normally agree with this sentiment, the later EQ char models are objectively terrible. Like the Dragon Ball Z movie.
  #3  
Old 12-08-2010, 03:31 PM
Itchybottom Itchybottom is offline
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Originally Posted by Qenaden [You must be logged in to view images. Log in or Register.]
Though I'd normally agree with this sentiment, the later EQ char models are objectively terrible. Like the Dragon Ball Z movie.
You can't readily argue an objective trait when it comes to art, unless there are definitions of form that a particular art is adhering to. Subjectively, is surely what you meant. Even if you argue the polygon count, they're pretty efficient -- which would be an OBJECTIVE argument.

As far as the original topic goes.... Either use a newer client, or load up a debugger and start messing with your client. All you have to do is enable all expansions client side, and you have all of your new models in Titanium on Project 1999.
  #4  
Old 12-08-2010, 04:47 PM
dredge dredge is offline
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Last edited by dredge; 12-12-2012 at 09:26 PM..
  #5  
Old 12-08-2010, 09:13 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
You can't readily argue an objective trait when it comes to art, unless there are definitions of form that a particular art is adhering to. Subjectively, is surely what you meant. Even if you argue the polygon count, they're pretty efficient -- which would be an OBJECTIVE argument.

As far as the original topic goes.... Either use a newer client, or load up a debugger and start messing with your client. All you have to do is enable all expansions client side, and you have all of your new models in Titanium on Project 1999.
Actually, Qenadan is right, the dragonball z movie is objectively bad.
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  #6  
Old 12-09-2010, 11:12 AM
Qenaden Qenaden is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
You can't readily argue an objective trait when it comes to art, unless there are definitions of form that a particular art is adhering to. Subjectively, is surely what you meant. Even if you argue the polygon count, they're pretty efficient -- which would be an OBJECTIVE argument.

As far as the original topic goes.... Either use a newer client, or load up a debugger and start messing with your client. All you have to do is enable all expansions client side, and you have all of your new models in Titanium on Project 1999.
Nope, I meant objective. They're objectively terrible. And you most certainly can argue anything from a standpoint of objectivity -- it simply requires a degree of tenacity.
Last edited by Qenaden; 12-09-2010 at 11:14 AM..
  #7  
Old 12-09-2010, 11:59 AM
Alkorin Alkorin is offline
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The thread you're looking for is http://www.project1999.org/forums/sh...ad.php?t=12085.

There are numerous issues with the SoF client that are posted in the thread. Consider yourself warned.
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Quote:
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Or you people could quit being children and stop treating minor issues as major infractions. There are tons of petitions coming in for reasons that can actually be resolved quickly and don't culminate in a message board brawl by a bunch of adults acting like brats.
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