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#1
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Quote:
1) Use LnS to get corpses and then run off to snipe a different raid target not in contention yet. If no PnP was in place the winning guild could have a small force keep corpses on lock down while the winning guilds raid force downed all targets they wanted. 2) Use LnS to get corpses and move towards the raid target if the fighting didn't happen in the zone of the raid target. Example would be dieing in EJ/TT and using LnS to move into Seb for Trak. The tactic that is trying to be avoided is a group running around trying to snipe mobs, losing in PvP, then using LnS to get a free pass to run away to snipe another mob. It ends up being a game of cat and mouse that when the cat catches the mouse there are no real consequences to losing. The cat essentially has to let the mouse go and then try to find it again. | |||
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#2
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Quote:
2) This I can get behind, and think that letting the winning force have a say in the locked zones, or something like the adjacent zone rule would be appropriate. I don't see a problem with loser guild getting mobs that winner guild isn't prioritising acquiring or denying. | |||
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#3
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Quote:
Assume there are two equal raid targets. Small guild tries to snipe, gets caught and loses a PvP skirmish. They call LnS and run off to the next raid target while the winning team meds up after PvP skirmish and then completes the target they fought and won for. They both get a raid target. Basically the request is to punish the losing team somewhat. If there was no LnS the winning team could camp corpses and down both raid targets. With a lockout before looting your corpse it would be similar to this without the players griefing the losing players directly. With much more than 2 targets the losing guild won't miss all their opportunity to raid that day, but losing a PvP skirmish will make them miss out on 1-2 hours of raiding instead of no time penalty what so ever. | |||
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#4
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You're not going to get changes that make it easier for the top guild to monoplise more content. You're going to have to work hard in order to oppress the masses. | |||
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#5
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there's really no penalty for taking a fight and losing there's also no way to actually establish zone control right now considering you can just eat a sacrificial lamb death and then call LNS into a zone that someone is trying to stop you from entering via pvp | |||
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#6
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Quote:
let someone die in ferrott, call force LNS.. everyone zones into or plugs into fear and waits for the opposing force to engage mob. | |||
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#7
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Quote:
This way they atleast have to choose battles more carefully, but aren't being destroyed for attempting to contest (something that I would think should be encouraged). I'd also like to emphasise this quote from the LNS policy: "This timer will start after the last person has exited the zone". This can mean a lockout lasts much longer than an hour. | |||
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#8
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Quote:
I can't remember the last time an opposing guild has called Force LNS twice in one day. So that would rarely ever apply, especially because when the out-classed force loses once on a repop day, they just avoid PvP engagements for the rest of the day. The point is not to have five minute mass PvP fights where people can plug and call Force LNS with 1 or 2 deaths. It's to force people to commit and fight. If there's a lockout period for LNS, neither side will want to quit. 2 hours of time are on the line for a loss. These are the types of fights that are the most fun here, not the ones with chickenshit Force LNS calls 5 minutes into a fight. | |||
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#9
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2) I'm all for victor calling exclusion zones. I remember killing az outside fear portal and them just lnsing inside. That's why the ogre wall was built. | |||
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#10
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Quote:
it's comically stupid; you should pay actual consequences for losing a fight in the raid scene | |||
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