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  #1  
Old 04-30-2015, 10:38 AM
Lime Lime is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Before PnP Nihilum was almost never contested because losing meant a demoralizing corpse camp for days until people quit. It made PVP less likely to occur. OP is retarded. If you want to see less PvP then remove the PnP.
It is the difference between playing poker for pennies, and playing the game with real stakes on the line. Yes you will play poker less often, but the games will be much more epic and exciting. Do you think anyone would care about the World Series of Poker if they played for fun with no stakes to be lost or won?
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  #2  
Old 04-30-2015, 10:51 AM
heartbrand heartbrand is offline
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Originally Posted by Lime [You must be logged in to view images. Log in or Register.]
It is the difference between playing poker for pennies, and playing the game with real stakes on the line. Yes you will play poker less often, but the games will be much more epic and exciting. Do you think anyone would care about the World Series of Poker if they played for fun with no stakes to be lost or won?
wut? do u even play on this server? you want even LESS pvp than there already is? the stakes are the same, the mob. we had it "your" way for 3 years. we had about 5-7 mass pvp fights in those 3 years. gtfo.
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  #3  
Old 04-30-2015, 11:22 AM
Zalaerian Zalaerian is offline
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While I'm for removal of PNP, I can easily see how it protects newer/under geared players from just getting greifed out. I'd be for a middle ground where if your taged empire/az/friends, or participating w said guilds, pnp does not apply to you, tho you will need to respect pnp if pvping an non-waved pnp guild
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  #4  
Old 04-30-2015, 01:39 PM
Guido Guido is offline
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Originally Posted by Zalaerian [You must be logged in to view images. Log in or Register.]
While I'm for removal of PNP, I can easily see how it protects newer/under geared players from just getting greifed out. I'd be for a middle ground where if your taged empire/az/friends, or participating w said guilds, pnp does not apply to you, tho you will need to respect pnp if pvping an non-waved pnp guild
I like this

pvp is why we play red - for a new player it should be in effect

for higher end guilds - pnp should be removed

good thoughts ksah
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  #5  
Old 04-30-2015, 01:42 PM
Guido Guido is offline
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Originally Posted by Zalaerian [You must be logged in to view images. Log in or Register.]
While I'm for removal of PNP, I can easily see how it protects newer/under geared players from just getting greifed out. I'd be for a middle ground where if your taged empire/az/friends, or participating w said guilds, pnp does not apply to you, tho you will need to respect pnp if pvping an non-waved pnp guild
chroma I think this could be the best way

limit pnp to only new players say sub 50 or something like that - or even depending on tagged guilds
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  #6  
Old 04-30-2015, 11:30 AM
Lime Lime is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
wut? do u even play on this server? you want even LESS pvp than there already is? the stakes are the same, the mob. we had it "your" way for 3 years. we had about 5-7 mass pvp fights in those 3 years. gtfo.
Three years of 40 pop and Nihilum raiding Sundays and logging off tends to do that.

While I appreciate your feedback, if you actually read the PNP/LNS policy I think even you would agree how much of a mess it is.

When you play on red you agree to the blue PNP + the Red PNP contracts, which are so horribly vague and open to player interpretation. The staff can basically ban your account for doing any sort of pvp or pve. Under the current ruleset contesting a spawn could be considered zone disruption as players are trying to raid and you are disrupting it. Your account is subject to the staff member who responds personal opinion on the matter, as the rules are so vague that it is impossible to fairly enforce.

Quote:
All of the rules stated in the Project 1999 Play Nice Policy still apply to Project 1999 Red PvP, with the following exceptions:
Quote:
8. You may not disrupt the normal playability of a zone or area.

Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to::

-Monopolizing most or all of the kills in an area.

- Deliberately blocking a doorway or narrow area so other players cannot get past.
Basically any sort of pvp can forfeit your account under current policy, enforced, or otherwise. This is a pretty funny ruleset for a pvp server, if you ask me. Flame me all you want but I'm just pointing out facts.
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Last edited by Lime; 04-30-2015 at 11:38 AM..
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