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  #1  
Old 04-14-2015, 12:20 PM
Taryth Taryth is offline
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Originally Posted by Itap [You must be logged in to view images. Log in or Register.]
If you can't see how going from fighting dragons on middle-earth to warping to the moon to fight aliens is, in essence, the downfall of Everquest lore, I can't help you.

It has nothing to do with the Vah Shir. It has everything to do with classic EverQuest Lore.



I mean, really?

The Vah Shir were excommunicated from their homeland and sent to the moon of Luclin by Erudites, but are tolerant of all races and religions? Not even a little grudge?

So in actuality, the Erudites are not the oppressed race, but it is the Vah Shir.

SoE should have given a portion of Odus back to the Vah Shir in future expansions, as an apology for teleporting them off of Norrath.
So warping to planes is ok, but warping to a moon is not ok. Fighting cthulhu-like squid-men in a burning plane ruled over by a . . . giant . . . thing is ok, but not a humanoid cat race on the moon? Floating islands lorded by genies and bird men is ok, but not temples with snake men? Lizard men temples are ok, but not snake men. Got it.

Mental gymnastics.
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  #2  
Old 04-14-2015, 02:49 PM
Itap Itap is offline
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Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
So warping to planes is ok, but warping to a moon is not ok. Fighting cthulhu-like squid-men in a burning plane ruled over by a . . . giant . . . thing is ok, but not a humanoid cat race on the moon? Floating islands lorded by genies and bird men is ok, but not temples with snake men? Lizard men temples are ok, but not snake men. Got it.

Mental gymnastics.
Warping to a plane where a certain god or demi-god rules is aligned with classic EverQuest lore. Warping to outer space like we're on a NASA mission is quite the stretch for a D&D type MMO.

That Expansion seems so forced, everything from Lore, Zones, Mobs, character models, and the list goes on. Don't you remember when SoL was released, that half the raid zones and quests were broken or unfinished.

Also, I was being a little facetious with my OP.
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  #3  
Old 04-14-2015, 04:30 PM
Taryth Taryth is offline
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Originally Posted by Itap [You must be logged in to view images. Log in or Register.]
Warping to a plane where a certain god or demi-god rules is aligned with classic EverQuest lore. Warping to outer space like we're on a NASA mission is quite the stretch for a D&D type MMO.

That Expansion seems so forced, everything from Lore, Zones, Mobs, character models, and the list goes on. Don't you remember when SoL was released, that half the raid zones and quests were broken or unfinished.

Also, I was being a little facetious with my OP.
You don't know what DnD is if you think it didn't include "outer space."
I don't see what your reservation is with porting to the moon. Spaceships aren't involved. It's Wizards and Druid, and magical portal spires. There's nothing sci-fi about it. Spelljammer and Planescape were both around long before EQ released, and EQ is based on the principles set forth by DnD.

What about the lore was "forced"? It finally integrated the Shissar into the playable scope of EQ lore. What about the mobs and zones was "forced"? Can you elucidate, or will you continue to throw out vague notions that you can't actually explain?

The character models were love-hate. I think they're great. I don't see what the problem is. They're stiffly animated, but the models themselves are fantastic. They consume a great deal of resources, which sucked at the time SoL was released, but that's no longer an issue.

I wasn't raiding at the time of SoL release, so I don't really know or care about that. It could be completed/fixed here (or on another server, though), so I don't see why that is such an issue, either. Luclin was to Velious what Kunark was to Vanilla. An expansion that spanned all levels and vastly increased the possibilities of play. I think spell foci and AA were my favorite parts of SoL.

I hope the devs at least include spell foci in any future custom content, if nothing else.
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  #4  
Old 04-14-2015, 04:34 PM
Secrets Secrets is offline
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Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
I hope the devs at least include spell foci in any future custom content, if nothing else.
+1 for this, spell foci is the one thing I completely forgot about that is absolutely balanced in EQ
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  #5  
Old 04-14-2015, 05:02 PM
Atmas Atmas is offline
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I often wonder what the reaction would have been to Luclin would have been if the same content was just on an island over some previously uncrossed mountains instead of the moon.

Ssra was an awesome zone surrounded by the awesome concept of The Grey. Vex Thal sucked but the loot was good. Honestly the updates with AAs, resists, and other fight scripts added so much more to the mechanics than Velious. Don't get me wrong, I like Velious and it has great content including fights, faction, and zones, but mechanically most classes are just getting stats +X%. Which was fine with Velious, but another expansion like Velious would have been bleh.

Also people will have different opinions on different aspects. I personally don't care much for EC, and if people wanted to haggle that opportunity didn't go away. I also liked mounts because they were a good addition to advance a character without being game breaking, which is what you want from most content. As a wizard who made money from ports I felt in no way threatened by the Nexus, a person using the Nexus ports to get somewhere might spend 30 minutes in transit and not even be at their destination. Really not much different than boats. In fact I probably made a lot more money because on a PvP server the Nexus and Bazaar were a good hangout spot to port people from.
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  #6  
Old 05-27-2015, 11:34 AM
Lady Julae Lady Julae is offline
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Originally Posted by Itap [You must be logged in to view images. Log in or Register.]
...Warping to outer space like we're on a NASA mission is quite the stretch for a D&D type MMO...
And yet, Rodcet Nife did it in his space ship. [You must be logged in to view images. Log in or Register.]
  #7  
Old 05-27-2015, 11:40 AM
Orruar Orruar is offline
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Originally Posted by Lady Julae [You must be logged in to view images. Log in or Register.]
And yet, Rodcet Nife did it in his space ship. [You must be logged in to view images. Log in or Register.]
Or warping around the world like some kind of Star Trek transporter. People just looking for excuses to hate something when the truth is they were growing tired of the game and wanted a reason to move on. Some people needed to blame the game so they feel their actions are justified.
  #8  
Old 05-27-2015, 10:59 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Itap [You must be logged in to view images. Log in or Register.]
Warping to a plane where a certain god or demi-god rules is aligned with classic EverQuest lore. Warping to outer space like we're on a NASA mission is quite the stretch for a D&D type MMO.
Oh you so wrong [You must be logged in to view images. Log in or Register.]

Do you aware that DnD has other dimensions/realities, travel to moons, planets, stars, spaceships and lasers?

Lets take Illithids - one of the most coveted npc races of DND:

Quote:
The 3.5 Edition D&D supplement Lords of Madness provides that the Illithid were a star-faring people who existed at the end of time. Facing annihilation, the Illithid traveled to the past, arriving roughly 2000 years before the present in any given D&D campaign.
Hows that for classical DnD fantasy? [You must be logged in to view images. Log in or Register.]
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #9  
Old 05-28-2015, 07:17 AM
kremlar kremlar is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
The 3.5 Edition D&D supplement Lords of Madness provides that the Illithid were a star-faring people who existed at the end of time. Facing annihilation, the Illithid traveled to the past, arriving roughly 2000 years before the present in any given D&D campaign.

Hows that for classical DnD fantasy? [You must be logged in to view images. Log in or Register.]
3.5 ain't classic. thac0 or gtfo
  #10  
Old 05-29-2015, 02:56 PM
Neno Neno is offline
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Originally Posted by kremlar [You must be logged in to view images. Log in or Register.]
3.5 ain't classic. thac0 or gtfo
nah man there was that time we had to go to Greyhawk's moon Luna and fight Iggwilv to save Tenser's mutated clone.
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