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Old 04-10-2015, 08:48 PM
Synthlol Synthlol is offline
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Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Lots hated the bazaar. They say it killed the buyer-seller social interaction. How is that a bad thing? I've never had a meaningful interaction while trading.
The bazaar is easier and more efficient, nobody argues that. The interactions between live traders in EC/GFay/NFP were never enriching or life altering. It's just what you have to do in classic everquest to trade items. The requirement to coordinate with other players is part of what gives the game its 'soul', if you will, and it loses some if its charm when you don't have to.

Even if you find it annoying and inconvenient, the game would feel boring and meaningless without these kinds of hurdles.

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Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Lots hated the spires and easier transportation, too. I've never had any meaningful social interaction with a porter either.
I don't really think that Luclin affected the porting dynamic in classic EQ at all, as the spires were more of an alternative to boats than ports.

It was the books in PoP which removed the requirement to coordinate with other players in order to quickly move around Norrath. Again, there isn't anything rewarding or enriching about soliciting a port, but the fact that you must have assistance from a druid or wizard to travel instantly across multiple zones is a defining aspect of the classic era. The game started to feel lifeless when this requirement was removed, even if it was more convenient that way. It also robbed druids and wizards of a huge exclusive class benefit. It was never about great friendships being forged with <Dial a Port> members.


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Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
I often see the "aliens and spaceship" argument, which is downright parroting the WoW argument when TBC came out. There is no spaceship in Luclin.
There may not be spaceships, but Luclin shifted the primary setting of the game in a way that made it feel disconnected. All of Norrath had a very cohesive feel to it, and moving the current content to a different world destroyed that.
  #2  
Old 04-11-2015, 02:49 PM
myriverse myriverse is offline
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Originally Posted by Synthlol [You must be logged in to view images. Log in or Register.]
There may not be spaceships, but Luclin shifted the primary setting of the game in a way that made it feel disconnected. All of Norrath had a very cohesive feel to it, and moving the current content to a different world destroyed that.
No more disconnected than Velious felt.
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  #3  
Old 05-27-2015, 11:32 AM
chipz chipz is offline
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You all must be high as fuck. Your biggest argument is player interaction...are you kidding me? I think you're just anti social crybabies and everyone left your favorite zone so you sat there and pouted. I played from Kunark all the way through LDoN and I never once, at any level, had a problem finding a group or interacting with other players. The world was huge and still took plenty of time to travel and trough my travels, I still met countless of players. Grow up and get rid of your social anxiety over a video game. There was no destroyed social interaction, if anything, it improved greatly. Peace nerds.
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