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#1
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That more or less covers it yup. I beta tested Luclin and it it didn't feel like the Everquest I loved. It was more a feeling thing than anything. I know people loved Luclin, and especially Beastlords, and maybe I'm silly for not liking change, but Luclin just took Everquest down a road I just want' interested in taking with it. Kunark and Velious both kept the spirit of classic. Luclin tried to change everquest, but Kunark and Velious tried to expand upon it. | |||
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#3
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I would be okay with this actually. POK killed porters as well as Luclin making mounts which i could care less. and cat people and Moon zones were junk graphics were crap however i did like AC | |||
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#4
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#5
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I've always been a firm believer that Luclin was largely unfinished when released and simply bandaided later.
It has the foundation of another Velious. It just seems like they never had time to incorporate quests/storylines into the multiple city factions on the moon. They built their zones, placed the mobs, made loot tables but forgot to inject life into it or something. The only part of it that was truly done was SSRA. All of the events are awesome. Imagine if all of Luclin had this same level of effort/attention/polish. Everything else in the expansion seemed like the mobs got placed, deadline got hit so those mobs just became walls of HP. If P99 wanted to do something really special they could finish Luclin and put it much more in line with the style of Velious. | ||
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