Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #201  
Old 04-09-2015, 04:52 AM
BlkCamel BlkCamel is offline
Sarnak

BlkCamel's Avatar

Join Date: Jul 2013
Posts: 425
Talking

Quote:
Originally Posted by theaetatus [You must be logged in to view images. Log in or Register.]
No-one is saying which race you HAVE to be or even basing decisions on the hardest things in game, simply that if you're min/maxing (what this question is all about) you should min/max for difficult situations, i.e. being hit by multiple or hard-hitting mobs for whatever reason (breaking camps, root breaks, trains, difficult solo mobs), not for easy situations (being able to cast 1 more Talisman of Kragg every 10 minutes while buffing a raid).
/Agree, Too many people are getting caught up in this preach mentality. No one is saying you have to be this to do that, you have to be this, or your not as good as that. No one is trying to convince anyone that already made a Shaman what to do, but giving insight to a new Shaman who has yet to choose. Add to the discussion don't get defensive.

All Shaman are powerful, All Shaman have to deal with push, All Shaman have techniques to deal with situations (That's why we're Shaman), but some feel some Racial Abilities are better than others. They have laid out their arguments, just as you and anyone else can, for why they think what they think. No one has to take any of this personal, no one is trying to make anyone question why they chose what they chose.

I played a Barb Shaman on live 99-06, at first I knew no different and loved it. But as I grew and learned more about the game I envied the Troll's regen the most. Then the game progressed and new expansions applied new difficulties which enlightened me and others to the benefits of certain skills.

Yes regen is always on and is great. Free Fungi when sitting and half a Fungi while standing. All Shaman want/need Fungi so Troll equal Fungi+/1.5!!! Except what me and many others have realized is that, it is not what a racial ability can do for you, but what a racial ability can do for others.

Frontal Stun Immunity allows you to:

Slow any mob @ 100% and know you can channel the next spell no matter what(Root/Heal/Slow on another mob);

Off-tank any mob knowing you can still Slow/Root/Heal others while off-tanking said mob (using slow for mass agro);

Slow-tank any mob (which means can JBB on said mob, without worry about root breaking), and still root/rot 4+ other mobs at the same time;

Channel Slow/Torpor/Root/Gate/Sup Heal/Epic click with confidence spell will go off. How many times have you non Ogre's tried to heal/root/torp/gate/epic and had it interrupted and you had to try again? How many times has this caused you death? How many times have you really been interrupted while epic clicking/JBB clicking/Rooting/Slowing/Healing??

Check your logs and post them, I bet if Ogre and Non-Ogre Shaman posted their logs the amount of failed casts is 5X higher for non Ogre. JBB/Epic/Torpor are all long casts, an interrupt anytime is a major loss in efficiency. Ogre's just do not have to worry about this, like other races do.

Again to address push, for those that want to use this argument. All Shaman have to deal with push, because of this we all use walls/environment to negate this. If all Shaman have to deal with push, and all Shaman are using technique to mitigate this, then it is not something that should be used as an argument against one race or the other. All races have to deal with push and do, if they don't, they don't make it to 60 with Torpor and Epic. Push is not an issue because we all know how to deal with it. The push argument really needs to be dropped by all parties.[You must be logged in to view images. Log in or Register.]
__________________
Last edited by BlkCamel; 04-09-2015 at 05:04 AM..
  #202  
Old 04-09-2015, 05:34 AM
Turp Turp is offline
Sarnak

Turp's Avatar

Join Date: Mar 2012
Posts: 304
Default

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Has anyone said gnome yet?

Gnome
Anything is possible...
[You must be logged in to view images. Log in or Register.]


My vote is robe resist>frontal immunity.
When are you going to be tanking AoW?
[You must be logged in to view images. Log in or Register.]
__________________
Turp --- Purpl
60 Shm 60 Wiz
  #203  
Old 04-09-2015, 01:33 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Did they change how push/damage interrupts casting on P99? Last I checked, cornering yourself did absolutely nothing to reduce the number of interrupts.
  #204  
Old 04-09-2015, 01:45 PM
fiveeauxfour fiveeauxfour is offline
Fire Giant

fiveeauxfour's Avatar

Join Date: Jul 2013
Location: EC Tunnel
Posts: 908
Default

dat ikky shammer in the robe is mucho sexo
__________________
Florid - The Will of Quellious - IMMERSION
  #205  
Old 04-09-2015, 01:57 PM
BlkCamel BlkCamel is offline
Sarnak

BlkCamel's Avatar

Join Date: Jul 2013
Posts: 425
Talking

Quote:
Originally Posted by fiveeauxfour [You must be logged in to view images. Log in or Register.]
dat ikky shammer in the robe is mucho sexo
/Agree [You must be logged in to view images. Log in or Register.]

I do wish Ogre could use or IGS![You must be logged in to view images. Log in or Register.]
__________________
  #206  
Old 04-09-2015, 02:00 PM
BlkCamel BlkCamel is offline
Sarnak

BlkCamel's Avatar

Join Date: Jul 2013
Posts: 425
Talking

Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
Did they change how push/damage interrupts casting on P99? Last I checked, cornering yourself did absolutely nothing to reduce the number of interrupts.
Walls/Corners work great to reduce interrupts by push, so I am not sure why you would have problems.[You must be logged in to view images. Log in or Register.]
__________________
  #207  
Old 04-09-2015, 03:15 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Quote:
Originally Posted by BlkCamel [You must be logged in to view images. Log in or Register.]
Walls/Corners work great to reduce interrupts by push, so I am not sure why you would have problems.[You must be logged in to view images. Log in or Register.]
I know that's how it worked on live, but are you sure it works that way here? Long ago when I tested it, being cornered did 0 to help you. It was as if it was coded such that the chance of interrupt was purely based on how much damage you received, and not your starting/ending location. If they have since changed it, that does improve things for the ogre argument. You can always time around bash and so troll/iksar are still better at 60 due to their regen, but certainly ogre is less of a worthless race if damage interrupts are much rarer than they were previously.
  #208  
Old 04-09-2015, 03:25 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

They changed interrupts to be mostly push-based some time back. Was a great change, controlling your position and being able to take advantage of terrain to minimize interrupts (or maximize your interrupt chance vs chealing/gating NPCs) was so big on live, it's nice to have it here.
  #209  
Old 04-09-2015, 03:30 PM
BlkCamel BlkCamel is offline
Sarnak

BlkCamel's Avatar

Join Date: Jul 2013
Posts: 425
Default

Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
I know that's how it worked on live, but are you sure it works that way here? Long ago when I tested it, being cornered did 0 to help you. It was as if it was coded such that the chance of interrupt was purely based on how much damage you received, and not your starting/ending location. If they have since changed it, that does improve things for the ogre argument. You can always time around bash and so troll/iksar are still better at 60 due to their regen, but certainly ogre is less of a worthless race if damage interrupts are much rarer than they were previously.
There have been changes to the way channeling works on this server since its inception. Most recently Haynar has been working on these types of things, his most recent change actually made it harder to channel from moves. But yes walls very effective.

Patch Notes: December 1st, 2014

Haynar: Moved player channeling checks based on distance moved to a linear model. This makes it a little more difficult to channel with small moves.
__________________
Last edited by BlkCamel; 04-09-2015 at 03:41 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:35 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.