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#201
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All Shaman are powerful, All Shaman have to deal with push, All Shaman have techniques to deal with situations (That's why we're Shaman), but some feel some Racial Abilities are better than others. They have laid out their arguments, just as you and anyone else can, for why they think what they think. No one has to take any of this personal, no one is trying to make anyone question why they chose what they chose. I played a Barb Shaman on live 99-06, at first I knew no different and loved it. But as I grew and learned more about the game I envied the Troll's regen the most. Then the game progressed and new expansions applied new difficulties which enlightened me and others to the benefits of certain skills. Yes regen is always on and is great. Free Fungi when sitting and half a Fungi while standing. All Shaman want/need Fungi so Troll equal Fungi+/1.5!!! Except what me and many others have realized is that, it is not what a racial ability can do for you, but what a racial ability can do for others. Frontal Stun Immunity allows you to: Slow any mob @ 100% and know you can channel the next spell no matter what(Root/Heal/Slow on another mob); Off-tank any mob knowing you can still Slow/Root/Heal others while off-tanking said mob (using slow for mass agro); Slow-tank any mob (which means can JBB on said mob, without worry about root breaking), and still root/rot 4+ other mobs at the same time; Channel Slow/Torpor/Root/Gate/Sup Heal/Epic click with confidence spell will go off. How many times have you non Ogre's tried to heal/root/torp/gate/epic and had it interrupted and you had to try again? How many times has this caused you death? How many times have you really been interrupted while epic clicking/JBB clicking/Rooting/Slowing/Healing?? Check your logs and post them, I bet if Ogre and Non-Ogre Shaman posted their logs the amount of failed casts is 5X higher for non Ogre. JBB/Epic/Torpor are all long casts, an interrupt anytime is a major loss in efficiency. Ogre's just do not have to worry about this, like other races do. Again to address push, for those that want to use this argument. All Shaman have to deal with push, because of this we all use walls/environment to negate this. If all Shaman have to deal with push, and all Shaman are using technique to mitigate this, then it is not something that should be used as an argument against one race or the other. All races have to deal with push and do, if they don't, they don't make it to 60 with Torpor and Epic. Push is not an issue because we all know how to deal with it. The push argument really needs to be dropped by all parties.[You must be logged in to view images. Log in or Register.]
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Last edited by BlkCamel; 04-09-2015 at 05:04 AM..
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#202
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[You must be logged in to view images. Log in or Register.] My vote is robe resist>frontal immunity. When are you going to be tanking AoW? [You must be logged in to view images. Log in or Register.]
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Turp --- Purpl
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#203
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![]() Did they change how push/damage interrupts casting on P99? Last I checked, cornering yourself did absolutely nothing to reduce the number of interrupts.
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#205
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I do wish Ogre could use or IGS![You must be logged in to view images. Log in or Register.]
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#206
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#207
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![]() I know that's how it worked on live, but are you sure it works that way here? Long ago when I tested it, being cornered did 0 to help you. It was as if it was coded such that the chance of interrupt was purely based on how much damage you received, and not your starting/ending location. If they have since changed it, that does improve things for the ogre argument. You can always time around bash and so troll/iksar are still better at 60 due to their regen, but certainly ogre is less of a worthless race if damage interrupts are much rarer than they were previously.
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#208
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![]() They changed interrupts to be mostly push-based some time back. Was a great change, controlling your position and being able to take advantage of terrain to minimize interrupts (or maximize your interrupt chance vs chealing/gating NPCs) was so big on live, it's nice to have it here.
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#209
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Patch Notes: December 1st, 2014 Haynar: Moved player channeling checks based on distance moved to a linear model. This makes it a little more difficult to channel with small moves.
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Last edited by BlkCamel; 04-09-2015 at 03:41 PM..
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