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Old 04-08-2015, 08:50 AM
Daldaen Daldaen is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Bodyguard is separate rooms though.
Still a bunch of static mobs and the total size of those 3 rooms is smaller than the entire Holgresh cave if we are using EQ Location Units.
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Old 04-08-2015, 09:07 AM
arsenalpow arsenalpow is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Still a bunch of static mobs and the total size of those 3 rooms is smaller than the entire Holgresh cave if we are using EQ Location Units.
So are some of the lguk camps aren't they? Distance/proximity shouldn't dictate policy. Separate rooms should mean separate camps (crypt?) and holgresh is 1 room.
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Old 04-08-2015, 09:22 AM
maskedmelon maskedmelon is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
So are some of the lguk camps aren't they? Distance/proximity shouldn't dictate policy. Separate rooms should mean separate camps (crypt?) and holgresh is 1 room.
Even if we were to all agree that separate rooms should equal separate camps, that does not necessarily mean that a single room should equal a single camp ^^

I just prefer to see it FFA. Whether it is 1, 2, 11 or FFA in the end it doesn't matter so long as the status is clearly established beforehand.
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Old 04-08-2015, 09:28 AM
Daldaen Daldaen is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
So are some of the lguk camps aren't they? Distance/proximity shouldn't dictate policy. Separate rooms should mean separate camps (crypt?) and holgresh is 1 room.
Distance/Proximity shouldn't but random walls should? I don't know on this server. I haven't grouped in many moons.

As I said earlier, GMs just need to have Something in place to prevent people from locking down the camp with a few individuals corpsing the beads or handing the camp off in 12 hour shifts. Anti-Neckbeard protection. Let neckbeards go neckbeard in ToV and ST. Level 40 camps shouldn't require you be unemployed to get a shot at camping it is all I'm saying.
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Old 04-08-2015, 10:04 AM
Cecily Cecily is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Level 40 camps shouldn't require you be unemployed to get a shot at camping it is all I'm saying.
Nor should they require you to be employed. It's almost as if what you do IRL is completely irrelevant to an argument about Everquest.
Are you suggesting that people with more time to play should be penalized? You do understand how MMOs work by now, right?
  #6  
Old 04-08-2015, 10:15 AM
maskedmelon maskedmelon is offline
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Anti-immigrant protection. Let foreigners go foreign in some other country. You should speak English if you're gonna come to America is all I'm saying.
A moral equivalency! Almost, but not quite the same ^^
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