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#1
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Got a beta invite. Rift has shown me that the future of all MMOs are care bear point and click. It has the look and feel of War Hammer PVE but is easier then WOW or EQ2. If project 1999 didn't exist I would be playing Dark Fall Online.
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Yak Cast - MMO Podcast: http://www.Yak.mmoSmackTalk.com
Follow me on Twitter: http://twitter.com/yakmmosmacktalk Follow me on Facebook: http://facebook.com/mmoSmackTalk | ||
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#3
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Quote:
But the "future" of MMOs will NEVER hold an EQ type game again because its all about the $$ now, not the danger and challenge.
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Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
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#4
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Too much like WoW.
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#5
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People want a game where they hold your cock for you then good for them. They might as well let you click on the map and go to the different locations. It's hard not to stumble and trip over the next quest. An MMO coming out now a days is just going to be a disappointment! Unless they start making MMOs for people who want a challenge and not retards there is no future in MMOs for the hardcore gamer.
__________________
Yak Cast - MMO Podcast: http://www.Yak.mmoSmackTalk.com
Follow me on Twitter: http://twitter.com/yakmmosmacktalk Follow me on Facebook: http://facebook.com/mmoSmackTalk | |||
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#6
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Quote:
When it came out AFTER beta it was hard. Betas are generally easier not so much the gameplay but because the XP is usually sky rocketed to promote faster leveling than when its released. Thus easy during beta. Of course over time every game gets easier and easier, thats just MMO life.
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Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
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#7
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How long did it takes to get a beta key? I registered early but it was after the beta already started. Will I have to wait for the next phase to get a key?
__________________
Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | ||
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#8
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Quote:
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#9
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itt poopsockers rag on 'casual' mmos
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#10
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Some people made comments that Rift feels too easy and I want to address that.
I think of myself as a hardcore, always have. I was here in 1999 in march. I wasn't in raid guilds until 2010, but I played this game off/on for a decade and even had a character on Sullon Zek, the king of badass pvp. I like how there're no in-game maps outside cities. I like how people depend on each other. I like how the death penalty gives you a real reason to be cautious. If it wasn't for the penalty, I don't think I'd have that second thought that says: Hey there, cowboy, don't you think you should move, say, slower? You've been here before! Ouch. That hurt! Lets not make the same mistake again, aright? I like how when I get ahead of myself I get slapped by a wanderer or a spell that won't stick or several misses. It's not mainstream, it's tough. But I like because I believe that without pain there's no gain (ignoring that this is just a game, for a moment). Now... having said all that and established that I'm one of you, I'd like to change direction. I like single player role-playing games. I like single player games. I like them because they can be paused and you can save/load (is a bonus, but I'm not against people who keep track of how many times they've done it or even forbid themselves from doing it). This ability to pause gameplay meshes well with real life. I also like it when I can play an MMO and be semi-afk at the same time. I sometimes need the ability to 'pause'. On project1999 only a couple classes can 'pause'. The necromancer and sk and monk can feign death. This is the closest thing to pause I know of. And the solo-classes offer a lot of convenience for someone who is going to be semi-afk on a routine basis. Classes like magician, druid, necromancer are at the top of the list. Rangers, Sk's and paladins and monks can also solo, but to a lesser degree. Even warriors and rogues and clerics can solo, but they do not do it well. I think there should be a disclaimer for project1999 that read something like: Classes other than magician/druid/necromancer and other solo-friendly classes are not for the fainthearted. Lets face the facts, many people on here have families and a RL. They got things going on. If you're tied to your group and they expect you to be there then you're not as free to leave the keyboard if something comes up. Sure, you can run off if your wife wants you, but you'll earn an undeserved reputation as a ninja afker. Bottom line, many of us need a game, whether it's an MMO or not, that allows us to be semi-afk. We need to be able to 'pause' it, just like we can pause a single player game. Without a feature like this, it's a lot more difficult to live comfortably without feeling torn. I think this is the most important game changing shift going on. The move away from stringent group-based high-penalty gameplay to a more relaxed atmosphere where one can solo or tune out (temporarily) was brought about by the mainstreaming of MMORPGs. Great numbers of people were introduced to mmorpgs via meridian 59, everquest, diablo, tibia, ultima online, rubies of eventide, daoc, asheron's call, star wars galaxies, anarchy online, diablo II, runescape, lineage I/II, the sims online, second life, project entropia, a tale in the desert, final fantasy Xi, eve-online, city of heroes, everquest 2, and finally, world of warcraft (2005). This leaves out a lot of other free-to-play games and more recent releases. During this entire time the MMORPG market was expanding, and only recently has started to reach a limit. So lots of people joined our membership ranks. The larger the population has grown the more apparent it has become that high penalty and/or high difficulty and/or group-dependent gameplay does not mesh well with RL. Many of these people are parents. Additionally, many who played the original everquest are now older and want something less demanding. So we have this increasing need for convenience in the games we play, but it should not be interpreted as care-bearing or the dumbing down of these games. Rather, it should be seen as the business shaping its product for its consumer. In this case, we're referring to the mainstream business and the mainstream consumer. The way I see it's that if an MMORPG wants to penalize me, I'm fine with that. But if all of them are like that, then that's wrong. In fact, I think most MMORPGs should have a high amount of convenience built in. I think that the running trend would back this up. Most modern MMORPGs offer conveniences not seen in older variants. Most people want convenience over high penalty/high difficult gameplay and that's because most of us do not want to compromise our real lives. You can't rip people from their real lives for very long. It might be acceptable for a niche audience that makes the necessary compromises (college kids, single, etc), but not for a mainstream player. I think the expansion of the market is good for everyone because it encourages cross-talk and keeps things interesting. The money and ideas will move around more. Saying it's dumbed down is like saying that the business manager that can only play 1 hour and a half TOPS and has 2 kids is somehow dumb. That person is plenty smart, but they have commitments too. If they could throw it all away somehow they'd be here competing with the best players. But alas, life can be a biatch. This is how I see it. I do no think games have been dumbed down, so to speak. I do not think that this tendency for a game to feel 'easier' is bad. As long as we have something like project1999 or dark fall online or you name it, then there's plenty of room for everyone on earth to be themselves. No need whatsoever to fret.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 12-05-2010 at 03:49 PM..
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