Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #91  
Old 04-06-2015, 02:00 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Detoxx [You must be logged in to view images. Log in or Register.]
You're absolutely insane if you think us or Rampage would sit on the VP pad or any other spot for 4 days. It was like that before and it never happened. also:

[Sun Apr 05 09:32:44 2015] ---------------------------
/who ramp
[Sun Apr 05 09:32:44 2015] There are 23 players in Karnor's Castle.



[Sun Apr 05 08:44:43 2015] Players on EverQuest:
/who the mystical
[Sun Apr 05 08:44:43 2015] There are 24 players in Karnor's Castle.



[Sun Apr 05 09:36:40 2015] Players on EverQuest:
[Sun Apr 05 09:36:40 2015] ---------------------------
/who bregan
[Sun Apr 05 09:36:41 2015] There are 22 players in Karnor's Castle.



[Sun Apr 05 09:53:58 2015] Players on EverQuest:
[Sun Apr 05 09:53:58 2015] ---------------------------
/who taken
[Sun Apr 05 09:53:59 2015] There are 55 players in Karnor's Castle.

You guys are, and always were, the real poopsockers.
I'm reminded of the duct tape exploit and 200 people poopsocking VS well beyond the 96 hour window when Rogean put in extended windows.
  #92  
Old 04-06-2015, 02:01 PM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Most BDA actually went to bed between 2am and about 8am for the VS sock. Was surprised he still had an hour left in window so called for the socks to be put back on.

Kegulas barely beat our guy in the end, but that's VS.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #93  
Old 04-06-2015, 02:16 PM
Seltius Seltius is offline
Fire Giant


Join Date: Nov 2012
Posts: 700
Default

Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
replace all raid spawns with completely random earthquakes that may or may not ever happen. [You must be logged in to view images. Log in or Register.]


I like this but throw in a Variance of +/-12 hrs then have everything repop at once.
  #94  
Old 04-06-2015, 02:37 PM
Juryiel Juryiel is offline
Kobold


Join Date: May 2014
Posts: 115
Default

Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]

the smaller guilds actually had no leverage to compromise, though. they liked to pretend they did. they're going to have to face class R FFA with lockouts instead now. that's probably going to end up meaning less loot overall for them.
The 2 main reasons for reduced leverage from smaller guilds is 1) because in an interesting turn of events lockouts protect the larger guilds in that situation , and 2) because some of the smaller guilds smartly decided that if they're going to sock, they may as well do it in class C where there is more mobs to be had.

Also this is an odd way to see things. You may be able to get more loot than before, but I'm going to bet the man hours you invest per piece of loot is much larger now with the socking in R and increased FFA competition. So that is the leverage the small guilds have have - you can get more stuff than them sure, but it costs you proportionally much more to get every single piece of loot than it did in the rotation. Clearly this is not what BDA wants given the existence of this thread asking GMs to essentially intervene to further reduce smaller guilds' leverage in class R. You say no leverage yet this thread exists specifically because of that leverage forcing you to poopsock more than you like.

Furthermore, even if some group of players has no leverage you'd probably enjoy EQ more to try to work with them anyway. It's nice to help and be considerate of other people just of your own free will, rather than only considering how much leverage they have to compel you to cooperate.
Last edited by Juryiel; 04-06-2015 at 02:41 PM..
  #95  
Old 04-06-2015, 02:45 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Detoxx [You must be logged in to view images. Log in or Register.]
You're absolutely insane if you think us or Rampage would sit on the VP pad or any other spot for 4 days. It was like that before and it never happened. also:

[Sun Apr 05 09:32:44 2015] ---------------------------
/who ramp
[Sun Apr 05 09:32:44 2015] There are 23 players in Karnor's Castle.



[Sun Apr 05 08:44:43 2015] Players on EverQuest:
/who the mystical
[Sun Apr 05 08:44:43 2015] There are 24 players in Karnor's Castle.



[Sun Apr 05 09:36:40 2015] Players on EverQuest:
[Sun Apr 05 09:36:40 2015] ---------------------------
/who bregan
[Sun Apr 05 09:36:41 2015] There are 22 players in Karnor's Castle.



[Sun Apr 05 09:53:58 2015] Players on EverQuest:
[Sun Apr 05 09:53:58 2015] ---------------------------
/who taken
[Sun Apr 05 09:53:59 2015] There are 55 players in Karnor's Castle.

You guys are, and always were, the real poopsockers.
I'd just like to point out. The log you have of Taken, is 20min left in window, 10min from spawn.

The log of your own guild is taken 1.5 hours left in window. More TMO were certainly online with 20min left in window. I don't doubt it wasn't 55, I'm pretty sure Taken has a larger active raid crew than TMO. But it most definitely wasn't 24.

But this is exactly why. We just say, 0 variance, 2 players allowed in zone when it spawns. Let us sort it out from there.
  #96  
Old 04-06-2015, 02:55 PM
Troubled Troubled is offline
Sarnak

Troubled's Avatar

Join Date: Nov 2013
Posts: 461
Default

Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
The 2 main reasons for reduced leverage from smaller guilds is 1) because in an interesting turn of events lockouts protect the larger guilds in that situation , and 2) because some of the smaller guilds smartly decided that if they're going to sock, they may as well do it in class C where there is more mobs to be had.

Also this is an odd way to see things. You may be able to get more loot than before, but I'm going to bet the man hours you invest per piece of loot is much larger now with the socking in R and increased FFA competition. So that is the leverage the small guilds have have - you can get more stuff than them sure, but it costs you proportionally much more to get every single piece of loot than it did in the rotation. Clearly this is not what BDA wants given the existence of this thread asking GMs to essentially intervene to further reduce smaller guilds' leverage in class R. You say no leverage yet this thread exists specifically because of that leverage forcing you to poopsock more than you like.

Furthermore, even if some group of players has no leverage you'd probably enjoy EQ more to try to work with them anyway. It's nice to help and be considerate of other people just of your own free will, rather than only considering how much leverage they have to compel you to cooperate.
What? I gave no thought to class R when I made the thread. Not sure why you'd claim that. I've always hated variance. Your claim that higher variance would help has also been tried and proven false. Lowered variance would help you more than us anyway. Feels like you're just arguing to argue.
__________________
  #97  
Old 04-06-2015, 02:56 PM
Juryiel Juryiel is offline
Kobold


Join Date: May 2014
Posts: 115
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
The best solution is completely not classic, but would give classic feels. All raid mobs should be like Quillmane. Kill Juggs, there's a chance of a Trak pop. Raid Hate, there's a chance that one of the mobs triggers Inny. Raid trash in VP, there's a chance that a dragon there pops.

It would force people to actually play the content instead of training the shit out of each other for a 20 second kill. Make it so the mob is invulnerable for 20 minutes to all but the guild that triggered it.

It's a stupid idea, but it's way more classic feeling and immersive than 16/96 hour poopsock sessions.
Absolutely love this idea from a fun perspective. Won't ever happen, but most of the good solutions to the problems we have won't either so [You must be logged in to view images. Log in or Register.]
  #98  
Old 04-06-2015, 02:58 PM
FatMice FatMice is offline
Fire Giant

FatMice's Avatar

Join Date: Jul 2014
Location: Brooklyn
Posts: 648
Default

Daldean...

I don't really understand why you think..
Quote:
2 players allowed in zone when it spawns. Let us sort it out from there.
...would solve anything.

I would expect 200 people sitting on the otherside of Zone In in Dreadlands.

Unless I am missing something...
__________________
G Meters d'Funk <Good Guys>
---
B Zoole <Indignation/Forsaken/Aftermath> (retired)
  #99  
Old 04-06-2015, 03:00 PM
Ella`Ella Ella`Ella is offline
Planar Protector


Join Date: Apr 2013
Posts: 2,273
Default

Simple solution -

1) Ban Chest

2) TMO changes name to Transatlantic and then merges with Rampage

3) Every other guild class-r guild interested in raiding consolidates into one guild.
Last edited by Ella`Ella; 04-06-2015 at 03:01 PM.. Reason: forgot to add "Ban Chest"
  #100  
Old 04-06-2015, 03:04 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

Quote:
Originally Posted by FatMice [You must be logged in to view images. Log in or Register.]
Daldean...

I don't really understand why you think..


...would solve anything.

I would expect 200 people sitting on the otherside of Zone In in Dreadlands.

Unless I am missing something...
Exactly. We need 0 variance with guild lockouts equal to 2x+1 days, where x = respawn of target mob ^^ would prefer to see this coupled with mob respawn times reduced by half.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:20 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.