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  #1  
Old 03-25-2015, 12:45 PM
Ravager Ravager is offline
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It all comes down to poor game design. Half the content doesn't get used as it was intended. How many people here crawled Kedge? Cazic Thule? Grouped in Dagnor's? Did you know there's a named snake in Dagnor's that drops an instant heal/rune pot? Who goes to Dalnir other than to farm Crescent for their iksar monk alt? Who uses Chardok for anything other than ae exploits? Who uses Skyfire, EJ and TT for exp groups like they do OT, DL?

There's plenty of game world to support a much larger population, there's just not enough in it to incentivize straying from the beaten path, especially when everyone has instructions to get what they want in the fastest way possible.

Velious won't change things, it'll just shift the crowds from one place to another and over half the content will still be unused. Adding 30 zones to every expansion is what killed EQ. They should have instead focused on adding content to the world they already created.
  #2  
Old 03-25-2015, 01:32 PM
loramin loramin is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
There's plenty of game world to support a much larger population, there's just not enough in it to incentivize straying from the beaten path, especially when everyone has instructions to get what they want in the fastest way possible.
This was a known issue on live, and they solved it (or at least tried to) with zone exp modifiers. I really wish the devs would consider adjusting those here (and then publicizing the changes) to increase the ZEM of un-used zones like Cazic Thule and Dagnor's and reduce the ZEM of zones like Unrest and Karnor's. Such a change would be 100% classic in spirit and could really help spread the population out.
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  #3  
Old 03-25-2015, 02:13 PM
Duncon Duncon is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
This was a known issue on live, and they solved it (or at least tried to) with zone exp modifiers. I really wish the devs would consider adjusting those here (and then publicizing the changes) to increase the ZEM of un-used zones like Cazic Thule and Dagnor's and reduce the ZEM of zones like Unrest and Karnor's. Such a change would be 100% classic in spirit and could really help spread the population out.
It would be even better if ZEM was dynamic and would change with the number of people in the zone or the length of time mobs stay up.

You see lots of folks in the zone you know the ZEM is low and it's time to look around. Never gunna happen, cause you know, not classic, but it is fun to theorize.
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  #4  
Old 03-25-2015, 01:37 PM
Rararboker Rararboker is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
It all comes down to poor game design. Half the content doesn't get used as it was intended. How many people here crawled Kedge? Cazic Thule? Grouped in Dagnor's? Did you know there's a named snake in Dagnor's that drops an instant heal/rune pot? Who goes to Dalnir other than to farm Crescent for their iksar monk alt? Who uses Chardok for anything other than ae exploits? Who uses Skyfire, EJ and TT for exp groups like they do OT, DL?

There's plenty of game world to support a much larger population, there's just not enough in it to incentivize straying from the beaten path, especially when everyone has instructions to get what they want in the fastest way possible.

Velious won't change things, it'll just shift the crowds from one place to another and over half the content will still be unused. Adding 30 zones to every expansion is what killed EQ. They should have instead focused on adding content to the world they already created.


Shhhh, your gonna make all these other zones get crowded too.
  #5  
Old 03-25-2015, 01:56 PM
kaev kaev is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Who uses Skyfire, EJ and TT for exp groups like they do OT, DL?
A solid group of low-/mid-40s can get pretty good XP in TT. Spectral keepers are wiz casters with very small agro radius, buff your tank's magic/cold/fire resists & HP and tear 'em up. With a full group you can move back and forth between a couple of ruins to get enough spawns to keep you busy and you'll be able to down the occasional spectral champion spawn easily enough. If you've got a cleric + a chanter or a second healer the cleric can load up his biggest anti-undead nuke and play part-time pretend wizard.

But people would rather sit around CoM LFG while those that are grouped fight over spawns and complain that there aren't enough mobs.
  #6  
Old 03-25-2015, 03:01 PM
Sage Truthbearer Sage Truthbearer is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
But people would rather sit around CoM LFG while those that are grouped fight over spawns and complain that there aren't enough mobs.
In my 40s, I was bringing the people who were LFG at CoM entrance to the other side of the zoneline in EJ. Most of the time, I'd have to drag them kicking and screaming to even give it a try. Yet anyone who joined me saw I was constantly chain-pulling uncontested mobs at a higher XP rate than they'd get in CoM. Not to mention the change of scenery and mobs (giant mosquitos, gorillas, raptors, plants).

I do wish some people were more open-minded.
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