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  #1  
Old 03-23-2015, 06:04 PM
koros koros is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Faz you were tanking him in that shiny new Cobalt Breastplate amirite?!
I'm sure the 14 ac difference between that and warlords is going to drastically shift the distrubution curve. Way to dismiss my thorough analysis with bullshit. You're smarter than that. This is about figuring out how strong the thing actually was. What exactly do you take issue with?
Last edited by koros; 03-23-2015 at 06:10 PM..
  #2  
Old 03-23-2015, 06:25 PM
Raev Raev is offline
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His AC is completely comparable as you should know. 289 raw item ac is actually obtainable in Kunark, although its a bit tricky.

Quote:
Originally Posted by Logs
[Mon Mar 18 19:50:23 2002], The*Avatar*of War slashes YOU for 704 points of damage.
Quote:
Originally Posted by Kavhok
Let me give a more full explanation of what happened, though. Here's how the AC formula used to work before the patch immediately preceding PoP:

The AC from your items was added up, but the value used for it was hard capped based on your level. This was the same for all classes. Once you had 289 raw AC from items (or 385 as a cloth class, since they get less effect from item AC), that was it. More AC from items wouldn't do anything.
Quote:
Originally Posted by Wikipedia
Planes of Power Release date: October 29, 2002
Just stop posting, Treats.
  #3  
Old 03-23-2015, 06:54 PM
Treats Treats is offline
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Yeah, this is pointless.

Grats, ya'll win.

Farm all the Velious pixels to your hearts content.
  #4  
Old 03-27-2015, 01:05 PM
Treats Treats is offline
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Been thinking about this a bit more.

Faz said the flurries were omitted from the log he posted Koros.

Quote:
It never flurries, so it was almost certainly crippled by this point in the fight.
Even if he could have been crippled it would have had no affect on his Flurry rate since this is based off of NPC CHA.

Anyways, on Torven's sheet it shows AoW to have a Flurry Rate of 5%, so it should be between 20-25% chance to flurry each round.

Koros in your calculations is there a reason you omitted Ripostes and Bash/Kick? NPC's reset their Bash/Kick timer each time they Flurry (and Rampage I think) so he is guaranteed two chances in a Flurry round. 254 is max bash damage I think? Or 254 + x?

I use Faz log and come up with this for total damage possible

Max
704 x 8
254 x 2
704 x 1
6844 Total

DI 8-10 (50%)
704 x 4
614 x 4
254 x 2
614 x 1
6394 Total

4 Normal/4 Flurry/2 Bash/1 Riposte

Using the number you came up with (0.0015%) it would happen 1.5 times in a 25 minute fight
Last edited by Treats; 03-27-2015 at 01:20 PM..
  #5  
Old 03-27-2015, 02:36 PM
koros koros is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Been thinking about this a bit more.

Faz said the flurries were omitted from the log he posted Koros.



Even if he could have been crippled it would have had no affect on his Flurry rate since this is based off of NPC CHA.

Anyways, on Torven's sheet it shows AoW to have a Flurry Rate of 5%, so it should be between 20-25% chance to flurry each round.

Koros in your calculations is there a reason you omitted Ripostes and Bash/Kick? NPC's reset their Bash/Kick timer each time they Flurry (and Rampage I think) so he is guaranteed two chances in a Flurry round. 254 is max bash damage I think? Or 254 + x?

I use Faz log and come up with this for total damage possible

Max
704 x 8
254 x 2
704 x 1
6844 Total

DI 8-10 (50%)
704 x 4
614 x 4
254 x 2
614 x 1
6394 Total

4 Normal/4 Flurry/2 Bash/1 Riposte

Using the number you came up with (0.0015%) it would happen 1.5 times in a 25 minute fight
I forgot flurry was based on cha. Back in Velious I never knew that and we were under the impression it was Dex, so we made cripple a priority. Was rampage based on Dex? I omitted bash/kick and riposte to not muddle his normal damage from melee rounds, since while those are largish hits, they aren't the majority of his damage, I wanted to get an estimate on average hit, average number of hits, and variance. I'm sure Faz had avoidance and mitigation AA in the log also, I was just looking to get a baseline.

My main argument was that execution is more important than gear in this case. He should be very hard, basically always, but a perfect chain can overcome it, Since he's not going to one round a tank, on average, more than once once every couple minutes. BiS Velious gear might change it from once every 3 min to once every 5 min... I'm on vacation atm, but I'll write more when I get home.
  #6  
Old 03-28-2015, 05:18 PM
koros koros is offline
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Not to wax poetic, but I think original EQ was the best game/mmo ever made. I want this to be accurate, not because it was perfect, but because the great aspects and the flaws combined in such a way that made an amazing experience. Our collective memory is fading as time passes, so if EQ or a version of it were going to be recreated in another 16 years, what we suss out here makes a difference.

That said, yes Luclin AA made a difference. But it wasn't that huge. Very few (if any) Luclin mobs put out more dps on a single target than AoW.

Could AoW actually hit 8x in one round? I was under the impression that it quadded + 1 (or was it 2?) extra attack from flurry, and maybe triple attack. If so, it that verified? I'll log into test server and have my mage's pet sit there and tank it for 30 minutes when I get home. I doubt the underlying values have ever been changed.

If it could hit 8x in one round we have to change my math from ^5 to ^8 as was mentioned. Even discounting Luclin AA, I think that lowers the odds of a max round more than my original calculations. Inverse exponential probabilities are a bitch like that.
  #7  
Old 03-29-2015, 06:03 PM
Treats Treats is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
That said, yes Luclin AA made a difference. But it wasn't that huge. Very few (if any) Luclin mobs put out more dps on a single target than AoW.

Could AoW actually hit 8x in one round? I was under the impression that it quadded + 1 (or was it 2?) extra attack from flurry, and maybe triple attack. If so, it that verified? I'll log into test server and have my mage's pet sit there and tank it for 30 minutes when I get home. I doubt the underlying values have ever been changed.

If it could hit 8x in one round we have to change my math from ^5 to ^8 as was mentioned. Even discounting Luclin AA, I think that lowers the odds of a max round more than my original calculations. Inverse exponential probabilities are a bitch like that.
Combat Stability 3 was 10% Mitigation
Combat Agility 3 was 10% Avoidance

NPC's can Quad + Bash/Kick + Flurry + Quad + Bash Kick in one round for 10 total attacks (Not counting Ripostes)

Quote:
This thread comes up every couple of months.

It's always people arguing their feelings from way back versus people actually running the numbers. It's almost as if y'all are trying to get a sense of purpose by pretending this content was more than it was.
These aren't feelings, the stuff is archived. You can run all the numbers you want but they will never account for RNG and human error. Theoretically the only difference between a Live server in 2001 and Project1999 would be knowledge and connection speed. It isn't difficult to come to the conclusion that this is not the case yet on P1999, hence why these type of posts are made.

If it was possible to kill The Avatar of War in Kunark or Kunark + Velious gear it would have been done. I don't understand why I have to keep reiterating this. It just seems like some of you think the people in FoH and LoS were trash compared to the players on P1999.
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