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Old 11-30-2010, 01:56 PM
Pikle Pikle is offline
Kobold


Join Date: Dec 2009
Posts: 132
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IB just put in a system that works, they have been using this same system for many many months. You can take out most of the players and replace them with whoever and it still works. I'm not saying it's the right way to do things. But EQ is about mobilization and they usually win. It helps to have a ton of guild members too. If you want to know how to beat them, just beat them at their own game.

And maybe training their tracker helps!? IMA KIDDING!
  #2  
Old 11-30-2010, 02:36 PM
Skope Skope is offline
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Join Date: Apr 2010
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Posts: 767
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Quote:
Originally Posted by Pikle [You must be logged in to view images. Log in or Register.]
IB just put in a system that works, they have been using this same system for many many months. You can take out most of the players and replace them with whoever and it still works. I'm not saying it's the right way to do things. But EQ is about mobilization and they usually win. It helps to have a ton of guild members too. If you want to know how to beat them, just beat them at their own game.

And maybe training their tracker helps!? IMA KIDDING!
Problem being is what's happening now is a leftover from the poopsock glory days. The leftover -- the variance -- isn't classic and isn't what went down on live. Live never had a variance. The people complaining about rotation (which even I don't agree with) are quick to point out that it wouldn't work here but don't say a fucking word about the variance.

EQ mobilization was about having various targets up and diplomacy and racing between guilds who would go after certain targets (think server goes up, leader PMs leader and each states their intentions and both guilds go on their merrily way or one says F you and /ignore).

Signing on when the thing spawns and SEQing the spawn time (as per DA) isn't classic. Wake the fuck up
  #3  
Old 11-30-2010, 03:01 PM
President President is offline
Fire Giant


Join Date: Oct 2009
Posts: 872
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I've been saying it for 10 months, but we need simulated patch days. No variance + simulated patch days would be just like it was on live. I still don't see how this is so difficult.
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