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  #1  
Old 03-14-2015, 06:25 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
I never understood why a straight up /random, conducted either by leadership or actual players, isn't considered fair. Show up to twice as many raids, get twice as many items.
ROLEPLAY SCENARIO

Guild A gets a shot at Trakanon once every few months due to the raid scene on the server. Donal's BP drops, straight up /random happens, the cleric who logs in once a month for raids happens to win the BP over clerics who have been raiding consistently with the guild. In this exercise, you will roleplay a guild leader frantically trying to convince all those other clerics to remain with your guild and devising a new method of distributing high-value/high-rarity loot...
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  #2  
Old 03-16-2015, 05:11 AM
Crom Crom is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
ROLEPLAY SCENARIO

Guild A gets a shot at Trakanon once every few months due to the raid scene on the server. Donal's BP drops, straight up /random happens, the cleric who logs in once a month for raids happens to win the BP over clerics who have been raiding consistently with the guild. In this exercise, you will roleplay a guild leader frantically trying to convince all those other clerics to remain with your guild and devising a new method of distributing high-value/high-rarity loot...
+1

This is what all loot systems try to prevent.

Most people want a system that rewards hard work, "Do the work get the reward".
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Last edited by Crom; 03-16-2015 at 05:14 AM..
  #3  
Old 03-17-2015, 07:12 PM
Kayd Kayd is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
ROLEPLAY SCENARIO

Guild A gets a shot at Trakanon once every few months due to the raid scene on the server. Donal's BP drops, straight up /random happens, the cleric who logs in once a month for raids happens to win the BP over clerics who have been raiding consistently with the guild. In this exercise, you will roleplay a guild leader frantically trying to convince all those other clerics to remain with your guild and devising a new method of distributing high-value/high-rarity loot...
That depends on how many people in the guild are more casual players. If it's only a few then you are probably right. However, what we know about human nature says that random reinforcement is more effective at getting people to invest more time and effort, so if you have a high enough percentage of more casual players then you are more likely to get higher participation in events if more casual players have at least a non-zero chance of getting something great.
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Old 03-17-2015, 11:07 PM
kaev kaev is offline
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Originally Posted by Kayd [You must be logged in to view images. Log in or Register.]
That depends on how many people in the guild are more casual players. If it's only a few then you are probably right. However, what we know about human nature says that random reinforcement is more effective at getting people to invest more time and effort, so if you have a high enough percentage of more casual players then you are more likely to get higher participation in events if more casual players have at least a non-zero chance of getting something great.
And thereafter you have an ever-changing cast of quasi-motivated randoms who have no real interest in learning/improving strategy & tactics and who also have no real commitment to making the guild better. Meanwhile the players who did want to do something requiring more personal investment than queuing up for a dungeon run with other randoms have all left for guilds that reward players who put effort into to making the guild better. Congratulations, you get to /ran armor drops in the planes once in a while when you happen to find them unoccupied and your guild never kills any dragon/god again because the motivated guilds have cleared all targets before you got around to bringing a force to engage.


BTW, and despite the mildly negative tone of my comment, I knew of guilds on live that were happy to play that way. So if it works for you go for it.
  #5  
Old 03-19-2015, 06:11 PM
Kayd Kayd is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
BTW, and despite the mildly negative tone of my comment, I knew of guilds on live that were happy to play that way. So if it works for you go for it.
Thanks, I understand better why guilds do it. I was just pointing out it does have consequences. The nature of the game is that loot is random. Therefore, the only way to make sure those who put in the most time have a higher probability of getting something good is to make sure those that have the least time to put in have a lower probability of getting anything good. People go to whatever guild is going to give them the best chance of getting what they want thus you get guilds like the one you mention.
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