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Originally Posted by Pescador
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I remember on live, if you pulled something without hitting it, it would transfer aggro to anyone in proximity that it was also aggro to.
I know this because on Sullon Zek, you had to know how to train people, and as a bard, you could just run around and gather all the aggro mobs in the zone, then run by someone and the mobs would aggro as they ran by.
How do you think Fansy the bard was able to train people? He'd just run by sand giants, then train the sand giants through a group and the SGs would kill the group. On this server, you can't do that, because the SG will never lose its aggro on you unless someone else hits it, or someone else is killing another SG within aggro range.
On the plus side, it means it's harder to train people, but it's definitely not the same as it was in classic.
As for mob run speed, I think it's common knowledge that mobs are faster than they were in classic. Strafe running alone will NOT outrun stuff, and it used it. But I hear that's a problem with the way the titanium client is set up, and is not an easy fix.
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I'm not sure about the aggro issue you're describing (I seem to remember it that way too, that just being near a mob would add aggro), but as far as strafe running goes, it DOES work, in fact it works flawlessly except that you can't hit any obstacles or stumble in any way (which probably isn't classic but whatever). If strafe running won't work for you, either you're doing it wrong or you have an issue with your computer, such as the one described here:
Quote:
Didn't read through the entire thread...
I know on my laptop if I havent set my processors affinity to 1 single core, it affects my run speed... might want to try that and see if it helps!
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My girlfriend had this problem and so her necro was running at probably 60% the normal runspeed, causing mobs to always catch up with her. You should test your runspeed to see if that's the issue.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis