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Old 11-29-2010, 02:00 PM
Silvermink Silvermink is offline
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My enchanter has a 75 charisma. My enchanter on live never intentionally boosted charisma either. Neither ever had trouble lulling mobs. Of course, reds resist anyone.
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Old 11-30-2010, 10:49 PM
zebin zebin is offline
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Some further info for the guys who develop and maintain this server.

Apparently the lull line was changed in late 2002 or early 2003 to actually work.

Here’s a thread from Monkley Business. Although it’s mostly about the spell Harmony, which was revamped at the same time, it does contain a quote from a live dev. There’s a link to the original, but the original page does not come up anymore.

Traditionally, most lull spells haven't really worked very well. Lull had a high resist rate and wasn't very reliable. We've recently looked at lulls and improved the way they work to make them more useful to players. You should find that the lull line of spells works more often than it did, though it will still fail some of the time.

http://www.monkly-business.net/forum...read.php?t=627

The monks were upset about the changes, because they (correctly) thought making lull a viable spell would devalue their skills as FD/split pullers.


Here’s a thread from EQ Cleric, from the same time period. If you read through it the cynical attitude of the clerics towards this spell line reveals the how the spell was functioning pre 2002:

I will finally get to use my old Donals bracer again - I used it from time to time in lower dogs in Velks. Although the success rate was awful, it worked a few times, much to the surprise of our puller.

and

I tried Pacify in the Grey, cast it on 5-6 different dark blue mobs, none resisted it, and I was able to run small circles around the mobs without them aggroing. I finally ran straight into one of the timeless golems and only then did it manage to see me. It appears that the lull line has been improved so as to actually be USEFUL. This is a step in the right direction.

http://www.eqclerics.org/forums/show...ghlight=pacify

You guys should really take a look at this spell line. It is not behaving like it did in classic / kunark / velious.
  #3  
Old 12-01-2010, 05:44 AM
Snigel Snigel is offline
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From my experience as a cleric, trying to pacify stuff was a death sentence.
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Old 12-01-2010, 08:52 AM
guineapig guineapig is offline
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Quote:
Originally Posted by zebin [You must be logged in to view images. Log in or Register.]
The monks were upset about the changes, because they (correctly) thought making lull a viable spell would devalue their skills as FD/split pullers.
On a side note, Monk FD pulling is a skill that the developers never actually intended for the game. The players came up with it and after the fact the developers begrudgingly let monks keep the ability working as it does.
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