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#1
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Or maybe... The pulls people do are so ridiculous that there are so many things which could possibly go wrong and result in training the other guild(s) present that *MAYBE* we shouldn't try those tactics. *MAYBE* training the entire zone spawn in Hate, Fear, VP, Naggys Lair, Permafrost... Is something that should have high risk associated with it, not simply shrugged off as "it is the way those encounters are".
Make someone wiping you with their botched train in Hate or Fear or on classic Dragons a 4 week suspension. You will see guilds be a lot more careful or come up with a new strategy real quick. Would love to see some classic crawls, not herpderp trains.
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#2
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#3
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#4
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#5
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The TMO/IB raid strat is win/win. Either you get the kill or you've created such a shitshow train that it's likely to wipe the competition too so you get a 2nd bite.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#8
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double post
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#9
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#10
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Orr - if you want to discuss it with me sometime toss me an email or login. Also, if anyone thinks that the # of bans has anything to do with the # of infractions and rule breaks they're sadly mistaken. All sort of things happen, from negotiations in advance, to some stuff being tossed aside for lack of evidence, stuff being combined, stuff being seperated, etc. One thing P99 is bad at is setting any sort of rule precidents - it's all subject to change. You can govern on a GM side 2 ways - from a judicial approach with precedents and standard punishments, or from an Arbiter perspective, with things changing based on each situation, variables unknown to anyone except maybe petitioning guilds, and various dynamics. Sirken tends to use the latter, not the former. This proposal might work in the former, but does not work in the latter. For better or worse P99 uses an arbiter setup instead of a judicial setup.
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First - Monsters & Memories
Argenti | Cobblestone | Animan | |||
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Last edited by wycca; 03-11-2015 at 06:38 AM..
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