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Old 03-10-2015, 07:03 AM
Teneran Teneran is offline
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Anecdotally I've also noticed that charm breaks either tend to happen early, in a streaky manner or last a long time. The only time I consistently get a very long charm or a lot of shorter breaks is based on level. I forget the exact number but my buffed CHA is in the low 200s right now.

I'm curious how much, if any, CHA affects mez or lull.
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Old 03-10-2015, 12:17 PM
Qtip Qtip is offline
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If Im in group or solo I always have max cha. Now that Im 55, Im trying to replace items with higher cha and then replacing the old slots with +hp/mana items.

With tot, troll illusion and runes I can pretty much none stop kill stuff. I never haste pet, just equip him with a torch. Depending on how many mobs, I will use slow. If you have 2 mobs, both around the same lvl, same dps. I willnt even bother using slow.

I have noticed through trial and error, its hard to go by other peoples advice. It takes a couple tries with each camp/zone to you find your own niche. But I will have to say, enchanter is by far one of the funniest classes to play in eq.
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Old 03-10-2015, 10:31 PM
Vermicelli Vermicelli is offline
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Quote:
Originally Posted by Teneran [You must be logged in to view images. Log in or Register.]
The only time I consistently get a very long charm or a lot of shorter breaks is based on level.

I'm curious how much, if any, CHA affects mez or lull.
First, please understand that charming has two parts. There is the initial cast of the spell, and then there is a "check" that "ticks" every 6 seconds or so. The following ideas apply to both the initial check and the following ticks equally, to my understanding. I have read that the three factors that affect one particular instance of charm are as follows, in order of importance. "Numero uno" is level discrepancy between the caster and the mob. If you are higher level than the NPC, charm will last way longer, and it is a safe bet to target light blues. If you are feeling saucy, you can grab a blue that you can eventually, through combat, confirm is hitting for damage in a range that is low relative to your level ("low" being 116 or so damage when are you are L55, relatively speaking. So it can still be quite high damage for a "low" figure!). Brell forgive me, but I forget what the mathematical formula is to figure out a mob's level through their damage, and I am too lazy to find it, though there is such a math equation. "Two" is the Magic Resistance of the mob in question. ALWAYS make sure you cast your highest level of Tashan on the critter before you charm them, if you have the time. If you don't have the time, make the time through your color stuns and L4 mez. For your pets, sometimes it can be worth it to ask a Mage or Shaman in your group to cast Malosi on your pet when charm breaks to further lower their Magic Resist. Tash gets you aggro, so dun cast it for Lull. "Number three" is straight up your Charisma score. Keep that Adorning Grace up! Each of these factors (level difference, mob Magic Resist, and your CHA score) will be checked at each charm tick, so keep yer mess together!

For what it is worth, druids charming animals and necromancers charming the undead only get checks on their character level versus the mob level to determine if the charm will break.

Higher CHA affects the initial cast of mesmerize. After the initial cast, mez will last the entire duration of the spell if it sticks on a mob. Each level of mez has an assigned duration, and generally each successive level of mesmerize lasts longer than the previous. However, L49 Dazzle typically will last longer than L53 Boltran's BS. Confirmed by myself and by guildies. From what I have read, the spell has a lower chance of being resisted, but it does not last as long as Dazzle. Dun bother with Boltran. He was a dumb enchanter. Well-meaning, but I don't think he ever got invited to any raids.

From what I have read, extra Charisma will reduce the chance that your Lull gets resisted, and further it will affect whether or not the spell gets resisted in such a way that you get aggro from the resist. I don't know of anyone who has logged a reference-able test of this. I have high CHA, and my Lulls in Howling Stones at character L56 are rarely resisted, if that helps ya.
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Old 03-11-2015, 03:38 PM
Vellaen Vellaen is offline
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Originally Posted by Vermicelli [You must be logged in to view images. Log in or Register.]
Higher CHA affects the initial cast of mesmerize. After the initial cast, mez will last the entire duration of the spell if it sticks on a mob. Each level of mez has an assigned duration, and generally each successive level of mesmerize lasts longer than the previous. However, L49 Dazzle typically will last longer than L53 Boltran's BS. Confirmed by myself and by guildies. From what I have read, the spell has a lower chance of being resisted, but it does not last as long as Dazzle. Dun bother with Boltran. He was a dumb enchanter. Well-meaning, but I don't think he ever got invited to any raids.
A note about Glamour of Kintaz (that's the level 54 mez - Boltran's Agacerie is the level 53 charm upgrade to Allure): it's only slightly less resistible, if at all, but it can mez higher-level mobs than the lower-level mesmerize spells, and that's where it comes in handy. It doesn't last very long, but it's the only thing you have that will mez a sebilite juggernaut until Rapture at 59.

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Originally Posted by Vermicelli [You must be logged in to view images. Log in or Register.]
From what I have read, extra Charisma will reduce the chance that your Lull gets resisted, and further it will affect whether or not the spell gets resisted in such a way that you get aggro from the resist. I don't know of anyone who has logged a reference-able test of this. I have high CHA, and my Lulls in Howling Stones at character L56 are rarely resisted, if that helps ya.
Pretty much, yeah. Straight resists on lulls are purely level/MR-based. Critical resists (the ones that aggro the target) are a second CHA-based roll taken if the mob passes the MR check. It's night and day going from a 250 CHA enchanter to a 110 CHA cleric when trying to lull. About 5% of my enchanter's lull resists are critical. With the cleric, it's closer to 20%.
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