Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-10-2015, 04:25 AM
Phantasm Phantasm is offline
Sarnak

Phantasm's Avatar

Join Date: Jun 2013
Location: Cabilis
Posts: 216
Default

I've always just used the newest one I had available. Perhaps if you somehow wanted to change up your disciplines but really it doesn't matter. I used the newest one available until flying kick but you can use whatever you want!

Any monk questions/concerns feel free to PM me in game! I may not always have the answer but I can at least tell you what I've done!
__________________
Vetus ~ Tyrs ~ Draoi ~ Audios
  #2  
Old 03-17-2015, 12:08 PM
Spyren Spyren is offline
Scrawny Gnoll

Spyren's Avatar

Join Date: Mar 2015
Location: Reno, Nevada
Posts: 24
Default

To piggy back onto OP's thread, I created a monk and intend to tank for my group. I noticed that monks don't get a 'taunt' ability but someone in the EC tunnel said that monks can still tank because they have high DPS.

How viable will my monk be at tanking if we are grouped down in a dungeon? I know that adds will happen and there may be some messy pulls, how well can my monk maintain or pull aggro off of healers and such?

Thanks for any tips.

p.s. I'm only level 4 right now so I'm sure I'll naturally learn a lot as I level.
__________________
Server - Green
Turbofist - Human Monk
Spyren - Wood Elf Druid

Server - Blue
Spyren - Human Monk
  #3  
Old 03-18-2015, 11:26 AM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

Quote:
Originally Posted by Spyren [You must be logged in to view images. Log in or Register.]
To piggy back onto OP's thread, I created a monk and intend to tank for my group. I noticed that monks don't get a 'taunt' ability but someone in the EC tunnel said that monks can still tank because they have high DPS.

How viable will my monk be at tanking if we are grouped down in a dungeon? I know that adds will happen and there may be some messy pulls, how well can my monk maintain or pull aggro off of healers and such?

Thanks for any tips.

p.s. I'm only level 4 right now so I'm sure I'll naturally learn a lot as I level.
Monks are not tanks ^^ They are durable, but have no means of generating aggro other than their dps and proccing weapons. They are essentially like higher damage less durable warriors with no taunt for the purpose of tanking and will never fill that role in a raid situation.

At lower levels you will need someone to root mobs for aggro management unless you hold a significant gear edge over the rest of your party. The same is true for warriors at those levels though ^^

Monks typically end up tanking only when the tank leaves and the group cannot find a replacement or it is a small group duo/trio. It works in certain situations (and works well in those), but is more of an exception than a rule ^^
  #4  
Old 03-18-2015, 02:37 PM
Teneran Teneran is offline
Kobold

Teneran's Avatar

Join Date: Dec 2014
Posts: 107
Default

Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Monks are not tanks ^^ They are durable, but have no means of generating aggro other than their dps and proccing weapons. They are essentially like higher damage less durable warriors with no taunt for the purpose of tanking and will never fill that role in a raid situation.

At lower levels you will need someone to root mobs for aggro management unless you hold a significant gear edge over the rest of your party. The same is true for warriors at those levels though ^^

Monks typically end up tanking only when the tank leaves and the group cannot find a replacement or it is a small group duo/trio. It works in certain situations (and works well in those), but is more of an exception than a rule ^^
I depends on the monk's gear really. I have been in Sol A in my early 30's and MM/Lguk in my mid-30's and monks have tanked no problem. They had very good weapons though. the taunt ability isn't going to makeup for a poorly geared warrior anyway. Knights obviously can gain and keep agro much better but a monk can tank if needed.
  #5  
Old 03-18-2015, 05:27 PM
Spyren Spyren is offline
Scrawny Gnoll

Spyren's Avatar

Join Date: Mar 2015
Location: Reno, Nevada
Posts: 24
Default

I have some friends that are coming back and we made the following characters:

Monk: Tank
Rogue: DPS
Chanter: CC
Shaman: Heals/Debuffs etc
Druid: Heals/Nukes etc

We don't have a 6th person yet to round out our group, but how do you think that group makeup will fare down in the dungeons that we hope to fight in?

Would I have issues with the rogue pulling aggro off of me? I guess, like you guys have said, it depends on gear and weapons.
__________________
Server - Green
Turbofist - Human Monk
Spyren - Wood Elf Druid

Server - Blue
Spyren - Human Monk
  #6  
Old 03-19-2015, 01:46 PM
Feathers Feathers is offline
Kobold

Feathers's Avatar

Join Date: Dec 2014
Location: Utah
Posts: 105
Default

I made it to level 15! Double Attack! I'm really staring to kick ass now!

Quote:
Originally Posted by Spyren [You must be logged in to view images. Log in or Register.]
Monk: Tank
...
Monk: Puller!

It's fun! They give you a sow and say, "get too it Skippy!" Use that 6th slot to pick up a real tank, then you can chain pull!!
  #7  
Old 03-19-2015, 02:57 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

If you want the monk to tank you have a couple if options:

1. Root mobs and make sure the monk is the closest PC to them.
2. Monk solo mob to 80% before rest of party engages

Root is probably best. It won't ensure you are at the top of the aggro list, but you can ensure you are it's target for the duration of the root as long as you are closest to it. And the rest of the party can jump it straight away. If root breaks from a nuke or whatever you'll learn who is at the top of the aggro list and just need to re-root if it's not you^^

Don't let that dissuade you though, it is basically the same thing you do for a warrior until 35-40 range. I think w/o a cleric or tank though you ought to play around with various strategies. That is a very solid party and there is a lot you can do outside the traditional tank and spank. That way when you reach upper end content, you already have the tools you need to consistently kick bootay with that group.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:28 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.