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#1
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#2
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da can't raid for a week, and if you miss even one cycle of gods/dragons then whats the point of playing? Might as well just quit...
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#3
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#4
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#5
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__________________
5 Troll Shaman
50 Dark Elf Enchanter 50 Old Halfling Rogue/Troll Shaman 65 Ogre Shaman 70 Erudite Paladin 85 Wood Elf Bard/Dark Elf Enchanter | |||
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#6
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imo this is far better than having both guilds convene an hour before hes due, sky mobs are not on a variance, and sit half their raid on the spawn point then argue for an hour over who agrod first and who tried to ks whom. | |||
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#7
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#8
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It doesn't need to be a set in stone rotation of week 1 guild a gets it week 2 guild b gets it, but giving up a mob one week to have one less guild to compete with, not a guaranteed kill by any means just that the guild you made an agreement with will honor. After guild a gets theres and guild b gets theres then it can go back to full competition, and since most mobs are on a variance on the 3rd cycle respawn Should be varied enough that either guild would have equal chances to spot him up first and race. not a rotation or raid fix suggestion by any means, just thoughts on how a little civility could ease all this drama and spread the wealth... | |||
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#9
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Developers, take notice. Classic static situations can and do work. Variance is not classic and is a cheap cop out. An invisible guide as a witness for poor behavior at god and dragon raids and consequences for that behavior could go a long ways and still be classic, but the nobel rotation above is a fine example of how things can and should work. Completely player arranged. That's what I'm talking about.
__________________
Spleef, Gnome Enchanter of 52 Seasons
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