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  #1  
Old 03-03-2015, 08:49 AM
Wharhog Wharhog is offline
Aviak


Join Date: Jan 2015
Posts: 84
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Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
So PoP released a month after launch?

I don't think many people realize what a massive undertaking it is to develop code and a database that even remotely resembles classic EQ. Look how long P1999 has been around just to get to this point in the timeline.

The server/database needs a lot of time in development for a somewhat classic server -- Anything else has massive faults in the code/database discrepancies that goes in the trash when the players figure out it's garbage and stop logging into the server.

Just look at EpicEmu

Once you have a working codebase.....lua is the only code that has to be updated to release expansions(the quest code)

Xpac's are just a pile of pathing/roaming/database work.......but if you have a few people working on it diligently....6 months is all it should take to put out xpacs. Luclin/PoP will take the longest for sure.....but I still think with the codebase 6months is a very real expectation.
  #2  
Old 03-03-2015, 03:07 PM
Torven Torven is offline
Kobold


Join Date: Nov 2010
Posts: 153
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Quote:
Originally Posted by Wharhog [You must be logged in to view images. Log in or Register.]
Once you have a working codebase.....lua is the only code that has to be updated to release expansions(the quest code)

Xpac's are just a pile of pathing/roaming/database work.......but if you have a few people working on it diligently....6 months is all it should take to put out xpacs. Luclin/PoP will take the longest for sure.....but I still think with the codebase 6months is a very real expectation.
You casually mention 'database work' like it's a trivial bullet point on the level of making roam boxes. I suppose p99 taking 4 years to push Velious was entirely because of code issues?

You barely had to touch fear/sky (if you did at all) because I spent weeks doing both zones. I parsed all NPC types in both zones which took roughly 3 hours each. Not to mention the time spent writing the custom parsers to begin with. In case you missed it, scareling procs are causing them to teleport themselves instead of the player btw. The difference between you and me is I want this fixed before launching the zone.

You can pull numbers out of your ass, or you can take the time to find out what they really are. I spent a full year gathering min/max hits, max hp, attack delays, special attacks, spells, resist values, num drops, even health regen on some for most of the raid bosses in the game. I'm adding trash mobs to this as we release content. It's extremely time consuming. Hate wasn't done not because of laziness, but because it's a revamped zone requiring much more research.

Do you have any idea what spell forsaken revenants proc? What their proc rate is? Do you care? This stuff ain't on allakhazam.

Quote:
Originally Posted by Wharhog [You must be logged in to view images. Log in or Register.]
Iance is a bit ocd. The incompleteness of the database and how it was an act of congress to get basic flaws changed caused a loss respect between he and the staff which eventually led to a mexican standoff with Iance holding a squirt gun.
Changes were made when evidence was presented. 'I remember' is not evidence.

eqlog_Nester_52.txt 3039310 [Thu Jul 26 22:56:27 2012] You have slain a guk ghoul knight!
eqlog_Nester_52.txt 3039544 [Thu Jul 26 22:58:59 2012] The ghoul lord has been ensnared.

You can put them back in as a lord guard spawn now.
  #3  
Old 03-03-2015, 03:32 PM
Wharhog Wharhog is offline
Aviak


Join Date: Jan 2015
Posts: 84
Default

Quote:
You casually mention 'database work' like it's a trivial bullet point on the level of making roam boxes. I suppose p99 taking 4 years to push Velious was entirely because of code issues?

You barely had to touch fear/sky (if you did at all) because I spent weeks doing both zones. I parsed all NPC types in both zones which took roughly 3 hours each. Not to mention the time spent writing the custom parsers to begin with. In case you missed it, scareling procs are causing them to teleport themselves instead of the player btw. The difference between you and me is I want this fixed before launching the zone.

You can pull numbers out of your ass, or you can take the time to find out what they really are. I spent a full year gathering min/max hits, max hp, attack delays, special attacks, spells, resist values, num drops, even health regen on some for most of the raid bosses in the game. I'm adding trash mobs to this as we release content. It's extremely time consuming. Hate wasn't done not because of laziness, but because it's a revamped zone requiring much more research.

Do you have any idea what spell forsaken revenants proc? What their proc rate is? Do you care? This stuff ain't on allakhazam.

Thank you for all your work on parses, they help immensely.

Tossing daggers at us when you have no idea how many people or how much time has been/being spent isn't very productive.

If you would like a database that doesn't use PEQ magelo values for 99% of mobs in the game we have one we will happily share.

You will want our Sky lua's...half of them are broken.

Epic lua's as well.....will let ya know when we finish the rest of epic lua's
Last edited by Wharhog; 03-03-2015 at 03:35 PM..
  #4  
Old 03-03-2015, 10:11 PM
Torven Torven is offline
Kobold


Join Date: Nov 2010
Posts: 153
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Quote:
Originally Posted by Wharhog [You must be logged in to view images. Log in or Register.]
Tossing daggers at us when you have no idea how many people or how much time has been/being spent isn't very productive.

If you would like a database that doesn't use PEQ magelo values for 99% of mobs in the game we have one we will happily share.
Every page in this thread has a 'dagger' aimed at me, since I'm involved with the database end of things. I had absolutely nothing to do with your bans, nor had the power to do anything about them, but if you guys are going to make comments about mine and Rob's work because Speedz pissed you off, then I'm going to reply.

I don't need to know how much time you've put in when you say 'Kunark will be done in a month'. You're mocking us for releasing content too slowly when you're not even aware of what needs to be done. For example, most classic NPCs have an attack delay of 3-- in Kunark, attack delays start getting faster for every NPC above level 25. This alone has a major impact on difficulty of the game. Expacs aren't just quest scripts and pathgrids.

You've just downloaded our server and DB and you're excited over becoming new admins. I get it. The eagerness of putting in numbers to web forms will start to wane after a year and a half, trust me. Frankly I had higher priorities than replacing magelo data with a global research mat lootdrop table to mundate trash mobs. I didn't see any of you begging to do that job while you were playing.
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