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Old 11-25-2010, 09:48 AM
Dach Dach is offline
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The guilds that cannot take down a god or dragon would have to ally with other guilds in order to do so which dramatically reduces the numbers in a rotation making plenty of raid opportunities for all.

Someone needs to crunch the numbers of:

How many targets there are

How often they spawn

How many alliances would be in the rotation

How many raid opportunities per week that would leave each alliance or uber guild.
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  #2  
Old 11-25-2010, 10:04 AM
Skope Skope is offline
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Quote:
Originally Posted by Dach [You must be logged in to view images. Log in or Register.]
The guilds that cannot take down a god or dragon would have to ally with other guilds in order to do so which dramatically reduces the numbers in a rotation making plenty of raid opportunities for all.

Someone needs to crunch the numbers of:

How many targets there are

How often they spawn

How many alliances would be in the rotation

How many raid opportunities per week that would leave each alliance or uber guild.
It doesnt take much to down a god or dragon. we've taken draco with 11? need ~15 to break the plane.

Inny can be killed with ~20. We've done it with 22 and it was pretty easy.

CT may require a bit more, but if there's 0 competition then he's no harder than inny (in fact probably easier).

Naggy and vox both are no harder than the gods.

Maestro can probably be duo'd.

The gods/dragons spawn every 7 +/- 48, maestro/draco spawn every 3 days +/- 24.

Any guild that can muster up 25 people can kill any god/dragon/mini with the proper strategy.
  #3  
Old 11-25-2010, 11:39 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Any guild that can muster up 25 people can kill any god/dragon/mini with the proper number of malachites.
FIFY.

tee hee! [You must be logged in to view images. Log in or Register.] JK!!!!!!!!!!!!
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