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View Poll Results: Rotation Or Not?
I would like to see the server united by having a rotation for big targets 59 40.14%
Greed, selfishness, poopsocking, squabbling and clusterfucks is the superior system. 88 59.86%
Voters: 147. You may not vote on this poll

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  #1  
Old 11-25-2010, 02:53 AM
Fourthmeal Fourthmeal is offline
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Join Date: Aug 2010
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Quit spamming the forums
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  #2  
Old 11-25-2010, 03:11 AM
Sizzle Sizzle is offline
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Join Date: Nov 2009
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Rotations happened because of Poop socking. Essentially there were multiple guilds involved in a rotations in which they would rotate to a different target each week and sit on the spawn during the entirety of the variance as per server rules at the time. Classic Everquest was guilds racing for a shot at gods/dragons. This being said there is a problem in saying this server is actually classic, not based on code or the game mechanics itself but based on the player base.

What do you mean sizzle?
Well, a very large majority of the population on this server has at one time or another been involved in a hardcore raiding guild in Everquest and or another MMORPG. Not to mention that many of these people came back to this game to get their piece of the pie they never had on live servers. On live there were maybe 2 or 3, maximum of 4 guilds (that might even be pushing it) on each server that were capable of doing gods/dragons or even going after them. basically in classic there was a lot less competition.

On P99 we have a situation in which there are probably 5 or 6 guilds that are capable (number/skill wise) of doing gods/dragons. Therefore there is a push for guilds that are "hardcore" to sit in spawns/camp mains fully buffed at the best possible location in order to get first engagement of a boss. These hardcore guilds recognize the ability of other guilds to do the content so they do their best to eliminate the race for a mob. I mean dont get me wrong this will all change come kunark/velious as there will be A MUCH LARGER amount of bosses that will be available to raid.
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