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  #1  
Old 02-18-2015, 03:59 PM
Wfrench1234 Wfrench1234 is offline
Kobold


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Quote:
Originally Posted by Slopknight [You must be logged in to view images. Log in or Register.]
I would change the wizzy for a magician/necro/rogue.

Good luck with the penalties on bard and pally [You must be logged in to view images. Log in or Register.]
Why you gotta do it?
  #2  
Old 02-23-2015, 12:12 PM
Broadway Broadway is offline
Large Bat


Join Date: May 2010
Posts: 13
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Thanks to everybody who lent their opinion to helping my friends and I out.

We've made our characters and everybody is excited to play. I'm really curious how my friends will take it, given that they've never played EQ before.

With everybody's advice, we've got the following party nailed down:

Paladin (Human) - Tank
Cleric (High Elf) - Healer
Rogue (Halfling) - DPS
Enchanter (Erudite) - CC/DPS
Shaman (Barbarian) - Off Heal/Buffer

Hope to see you all in game!
  #3  
Old 02-23-2015, 12:38 PM
maskedmelon maskedmelon is offline
Planar Protector

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Join Date: Nov 2011
Location: not far from here
Posts: 5,793
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Quote:
Originally Posted by Broadway [You must be logged in to view images. Log in or Register.]
Thanks to everybody who lent their opinion to helping my friends and I out.

We've made our characters and everybody is excited to play. I'm really curious how my friends will take it, given that they've never played EQ before.

With everybody's advice, we've got the following party nailed down:

Paladin (Human) - Tank
Cleric (High Elf) - Healer
Rogue (Halfling) - DPS
Enchanter (Erudite) - CC/DPS
Shaman (Barbarian) - Off Heal/Buffer

Hope to see you all in game!
It doesn't get any better than that (except maybe with a 6th ^^) happy hunting!
  #4  
Old 02-23-2015, 12:46 PM
sox7d sox7d is offline
Fire Giant

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Join Date: May 2010
Posts: 841
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I think a lot of people in this thread are thinking too "optimized experience-gain." Transportation, movement and other utility is extremely beneficial if you guys are going to be together in more than just that setting.

Instead of double monk or double rogue, swap in a ranger for the snap agro, snare, CC, sow, TRACKING and downtime healing. (FYI, the exp penalty just means they act as two levels higher).

Druid will be incredibly useful for DS, port, sow and back-up heals. A cleric healer really isn't necessary other than planes, HS and seb.

Definitely suggest a chanter, though.

As far as wizards go, it's a topic that I'm hypocritical in. I hate min-maxing and super-optimized mindsets, but as a 60 wizard that's crunched the math, they are just too awful in a group setting for me to say "you'll be fine with one, it's not a big difference." Great soloers, great chardok groups, great raiders, SHIT GROUPMATES.
Last edited by sox7d; 02-23-2015 at 01:03 PM..
  #5  
Old 02-24-2015, 07:09 AM
DarkwingDuck DarkwingDuck is offline
Sarnak


Join Date: Feb 2012
Posts: 498
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Quote:
Originally Posted by Broadway [You must be logged in to view images. Log in or Register.]
Thanks to everybody who lent their opinion to helping my friends and I out.

We've made our characters and everybody is excited to play. I'm really curious how my friends will take it, given that they've never played EQ before.

With everybody's advice, we've got the following party nailed down:

Paladin (Human) - Tank
Cleric (High Elf) - Healer
Rogue (Halfling) - DPS
Enchanter (Erudite) - CC/DPS
Shaman (Barbarian) - Off Heal/Buffer

Hope to see you all in game!
Sounds like a good group, have fun
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