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#1
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#2
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Thanks to everybody who lent their opinion to helping my friends and I out.
We've made our characters and everybody is excited to play. I'm really curious how my friends will take it, given that they've never played EQ before. With everybody's advice, we've got the following party nailed down: Paladin (Human) - Tank Cleric (High Elf) - Healer Rogue (Halfling) - DPS Enchanter (Erudite) - CC/DPS Shaman (Barbarian) - Off Heal/Buffer Hope to see you all in game! | ||
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#3
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#4
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I think a lot of people in this thread are thinking too "optimized experience-gain." Transportation, movement and other utility is extremely beneficial if you guys are going to be together in more than just that setting.
Instead of double monk or double rogue, swap in a ranger for the snap agro, snare, CC, sow, TRACKING and downtime healing. (FYI, the exp penalty just means they act as two levels higher). Druid will be incredibly useful for DS, port, sow and back-up heals. A cleric healer really isn't necessary other than planes, HS and seb. Definitely suggest a chanter, though. As far as wizards go, it's a topic that I'm hypocritical in. I hate min-maxing and super-optimized mindsets, but as a 60 wizard that's crunched the math, they are just too awful in a group setting for me to say "you'll be fine with one, it's not a big difference." Great soloers, great chardok groups, great raiders, SHIT GROUPMATES. | ||
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Last edited by sox7d; 02-23-2015 at 01:03 PM..
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#5
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