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#1
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The ideal gameplan for any smaller guild is to AVOID clashing against the top dog and doing planar clears/dungeons while having the fun pvp contesting with the smaller guilds over things like Ragefire. I don't think Holo has reached tyrant proportions like other top guilds tbh... we just need more SIM REPOPS because everything is spread out allowing the top guild to farm everything on respawn...
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Drakar 60 Iksar Necromancer
Skar 60 Iksar Shadowknight | |||
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#2
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#3
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Sux a few really toxic and outspoken players make it bad for everyone else! RIP Greybeard! Was hoping he would be bringing some of them aussies from blue, but that dream is dwindling by the day!
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Drakar 60 Iksar Necromancer
Skar 60 Iksar Shadowknight | |||
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#4
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I get a bit annoyed at seeing people complain about the zerg on this server. My guild on blue was created to avoid zerging encounters and all our members know what to expect. We enjoy playing with each other and not just lusting for the pixels. You are building your guild wrong if people are leaving for other guilds. There is an obvious and easy solution in front of you. Bitching about wanting variance is lazy when there are other guilds on the server you could create this alliance with. It's not even hard to contest when everyone knows exactly when the mobs spawn.
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Elzhi <Indignation>
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#5
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#6
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Elzhi <Indignation>
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#7
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#8
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Even if 1/3 of the players in the zerg are clicking an assist macro and a pumice, while doing nothing else; the team with more bodies generally wins. This change in Velious when there is gear saturation and characters end up having 2-3X the hp of the walmart geared equivalent. It then becomes a game of gear/player retention and well-established guild vs revolving door zergs. Holocaust is a combination of a well-established guild and a zerg, which is why it is really an unstoppable force, just like Nihilum was.
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Drakar 60 Iksar Necromancer
Skar 60 Iksar Shadowknight | |||
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