Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #111  
Old 02-05-2015, 12:12 AM
Loftus Loftus is offline
Aviak


Join Date: Jun 2010
Posts: 99
Default

I am unsure how anyone could claim that the new Everquest IP owner would not want to protect it and shut off anything potentially taking away from said IP, including a perceived player-base, but I digress.

As someone mentioned earlier, I think part of the success of EQ was timing. There will need to be a second "perfect storm" of technology, creativity and means before we see what happened in 1999 happen again.
  #112  
Old 02-05-2015, 01:23 AM
Leeyuuduu Leeyuuduu is offline
Kobold


Join Date: Oct 2011
Posts: 141
Default

Quote:
Originally Posted by Loftus [You must be logged in to view images. Log in or Register.]
I am unsure how anyone could claim that the new Everquest IP owner would not want to protect it and shut off anything potentially taking away from said IP, including a perceived player-base, but I digress.
You mean it's possible to get more douchey than Smed?
This is scary news indeed.

P1999 IS FREEDOM OF SPEECH, MURICA
  #113  
Old 02-05-2015, 01:56 AM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,079
Default

Quote:
Originally Posted by untergang [You must be logged in to view images. Log in or Register.]
For me, it was the mixture of aesthetics (EverQuest was an impressive looking game for its time, considering its massive scope) and non-linearity. I was a big King's Field fan and EverQuest had a similar vibe, except now I was exploring a brand new world with hundreds of other people (I was in phase 3 beta) . It was my dream game, basically.

Vanilla WoW was the closest there was to a spiritual successor to EverQuest. It was certainly closer in feel to EverQuest than EverQuest 2 ended up being. It even had some zones, like Dun Morogh and Shimmering Flats, that were directly influenced by zones in EverQuest (EverFrost and Ro/Oasis). The only thing holding it back was the linear leveling structure that was forced on you via quest chains and instanced dungeons.

That said, if there was a vanilla WoW server that was as well-scripted as Project 1999, I'd probably be playing there, but I'd still be playing here, too.
Feenix's WoW servers. Emerald Dream in particular is a very solid vanilla WoW server. There's some minor things that Feenix does with their other servers such as vote points and donations, but it caps out at BWL-level stuff. I don't believe Emerald Dream had that when I played.

The one issue that you have with a Vanilla WoW server versus Vanilla EQ is that WoW had massive overhaul patches within expansions. EQ had patches with some changes, but there weren't anything close to the extent WoW had.

These servers run 1.12.1 which is the last patch prior to 2.0.1 which released TBC talents and what not. From there, they enable or disable content to fit a time line. So, there's massive differences in combat mechanics, talent trees, class balance, NPC loot tables, etc. than there otherwise should be for particular zones.

To draw a parallel to EQ, this would be like playing Kunark zones with Shadows of Luclin AAs, spells, and zone-revamps.
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:36 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.