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  #1  
Old 01-29-2015, 11:44 AM
Bodybagger Bodybagger is offline
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I don't disagree at all, but I also don't want red99 to turn into blue99 pure top heavy lawyerquest. A system hat allows for a strong midrange PVP experience but one that is rewarding pvp not grief would also be excellent. Also feel bad players would be forced to learn to pvp better end game instead of grief newbs if no sport in it.
  #2  
Old 01-29-2015, 11:49 AM
Akalakamelee Akalakamelee is offline
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What about a system that rewards players for high point kills and punishes them for low/zero point kills. Maybe gear vouchers for high point kills, and increased pvp range for low/zero points. Eventually crushbone gankers would be in range to higher end players and that fungi would be meaningless
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Old 01-29-2015, 12:20 PM
Bodybagger Bodybagger is offline
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Quote:
Originally Posted by Akalakamelee [You must be logged in to view images. Log in or Register.]
What about a system that rewards players for high point kills and punishes them for low/zero point kills. Maybe gear vouchers for high point kills, and increased pvp range for low/zero points. Eventually crushbone gankers would be in range to higher end players and that fungi would be meaningless
That would be like the ultimate version of my idea, adding penalties for killing 0 kill players lol... a variable level range, or a narrowing level range, based on points haha... imagine all the hard core pvp'ers who try to park at x level to grief ending up only able to kill +/- 1 or 2 levels lol or able to be killed by +/- 10 levels on a lvl 20 twink. Problem is if you expand range it expands range they can kill too haha, unless it only expanded UP... like if somehouw your +/- 4 range could shift to -3/+5, -2/+6, -1/+7, -0/+8... the more you kill and higher you score, the less you're allowed to kill lower players. Would be funny way to see zones like Seb start opening up because of over level PVP locking down zone.
  #4  
Old 01-29-2015, 12:22 PM
Akalakamelee Akalakamelee is offline
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Quote:
Originally Posted by Bodybagger [You must be logged in to view images. Log in or Register.]
That would be like the ultimate version of my idea, adding penalties for killing 0 kill players lol... a variable level range, or a narrowing level range, based on points haha... imagine all the hard core pvp'ers who try to park at x level to grief ending up only able to kill +/- 1 or 2 levels lol or able to be killed by +/- 10 levels on a lvl 20 twink. Problem is if you expand range it expands range they can kill too haha, unless it only expanded UP... like if somehouw your +/- 4 range could shift to -3/+5, -2/+6, -1/+7, -0/+8... the more you kill and higher you score, the less you're allowed to kill lower players. Would be funny way to see zones like Seb start opening up because of over level PVP locking down zone.
Seems like this would promote higher end pvp. Also might encourage newer people to red to try to pvp instead of getting high end just to make crushbone gankers
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  #5  
Old 01-29-2015, 04:45 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Akalakamelee [You must be logged in to view images. Log in or Register.]
What about a system that rewards players for high point kills and punishes them for low/zero point kills. Maybe gear vouchers for high point kills, and increased pvp range for low/zero points. Eventually crushbone gankers would be in range to higher end players and that fungi would be meaningless
Chewie would kick you out of FoH for this.
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