Quote:
Originally Posted by Akalakamelee
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What about a system that rewards players for high point kills and punishes them for low/zero point kills. Maybe gear vouchers for high point kills, and increased pvp range for low/zero points. Eventually crushbone gankers would be in range to higher end players and that fungi would be meaningless
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That would be like the ultimate version of my idea, adding penalties for killing 0 kill players lol... a variable level range, or a narrowing level range, based on points haha... imagine all the hard core pvp'ers who try to park at x level to grief ending up only able to kill +/- 1 or 2 levels lol or able to be killed by +/- 10 levels on a lvl 20 twink. Problem is if you expand range it expands range they can kill too haha, unless it only expanded UP... like if somehouw your +/- 4 range could shift to -3/+5, -2/+6, -1/+7, -0/+8... the more you kill and higher you score, the less you're allowed to kill lower players. Would be funny way to see zones like Seb start opening up because of over level PVP locking down zone.