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  #1  
Old 01-29-2015, 09:50 AM
mokfarg mokfarg is offline
Kobold

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Originally Posted by w1zard [You must be logged in to view images. Log in or Register.]
Right because "realistic" to kill the same dragon each week. You'd think he'd die the first time he is killed and never come back. Tots realistic bro.

Have you seen the graphics of this game? Check out the shape of female chests then come back and tell me the game world makes sense.

Your argument is bad and you should feel bad.
Let's just add teleporters too right or maybe just type in the zone you would like to be in. While we are at it, walking to the bank is unnecessary when you could just make a interface to access it from anywhere. Maybe you could just type in the name of a mob you would like to kill and it will appear and then you kill it. Since the game isn't realistic anyway right. Doesn't need to make sense, after all we are all here just to loot pixels not to live in the world of norrath.
  #2  
Old 01-29-2015, 12:11 PM
Ravager Ravager is offline
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Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
Let's just add teleporters too right or maybe just type in the zone you would like to be in. While we are at it, walking to the bank is unnecessary when you could just make a interface to access it from anywhere. Maybe you could just type in the name of a mob you would like to kill and it will appear and then you kill it. Since the game isn't realistic anyway right. Doesn't need to make sense, after all we are all here just to loot pixels not to live in the world of norrath.
This argument is tired. Put it to rest.

Implementing quests to spawn gods and dragons would have no impact on the RPGness of the game and would probably make the world more immersive than sitting around for 16 hours with 200 other people waiting for something to spawn. Afterall, the game is called EverQuest, not EverPoopsock.

Who gives a shit if it's not classic? This server is not classic. It's only goal is to achieve that classic feeling. When Nilbog is considering non-classic changes (and has already made non-classic changes with variance) to achieve that goal, the not-classic argument goes out the window.

Edit: It'd be fun also, if one day dragons and gods stopped spawning and everyone was scrambling trying to solve the quests to make them spawn again. What's more classic than not knowing how to finish a quest?
Last edited by Ravager; 01-29-2015 at 12:14 PM..
  #3  
Old 01-29-2015, 01:56 PM
mokfarg mokfarg is offline
Kobold

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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
This argument is tired. Put it to rest.

Implementing quests to spawn gods and dragons would have no impact on the RPGness of the game and would probably make the world more immersive than sitting around for 16 hours with 200 other people waiting for something to spawn. Afterall, the game is called EverQuest, not EverPoopsock.

Who gives a shit if it's not classic? This server is not classic. It's only goal is to achieve that classic feeling. When Nilbog is considering non-classic changes (and has already made non-classic changes with variance) to achieve that goal, the not-classic argument goes out the window.

Edit: It'd be fun also, if one day dragons and gods stopped spawning and everyone was scrambling trying to solve the quests to make them spawn again. What's more classic than not knowing how to finish a quest?
You would have to follow the flow of comments from before to see I am in favor of an epic quest to summon raid bosses. So I agree with you. I just think it should be completed thoughtfully with EQ lore in mind and fit into the world of EQ.
  #4  
Old 01-29-2015, 01:58 PM
Ravager Ravager is offline
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Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
You would have to follow the flow of comments from before to see I am in favor of an epic quest to summon raid bosses. So I agree with you. I just think it should be completed thoughtfully with EQ lore in mind and fit into the world of EQ.
My apologies then, it's easy to lose track of who said what and where on these forums.
  #5  
Old 01-29-2015, 01:46 PM
SCB SCB is offline
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Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
Let's just add teleporters too right or maybe just type in the zone you would like to be in. While we are at it, walking to the bank is unnecessary when you could just make a interface to access it from anywhere. Maybe you could just type in the name of a mob you would like to kill and it will appear and then you kill it. Since the game isn't realistic anyway right. Doesn't need to make sense, after all we are all here just to loot pixels not to live in the world of norrath.
"Not Classic" is an appropriate response to this idea (and the reason the idea won't be implemented even though it would fix every major problem the server has).

Your response is neither constructive nor a drive toward "classic". Anyone can draw an absurd, hyperbolic end-result, claim "slippery slope" and spew nonsense. Be better than that.
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  #6  
Old 01-29-2015, 03:10 PM
w1zard w1zard is offline
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Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
Let's just add teleporters too right or maybe just type in the zone you would like to be in. While we are at it, walking to the bank is unnecessary when you could just make a interface to access it from anywhere. Maybe you could just type in the name of a mob you would like to kill and it will appear and then you kill it. Since the game isn't realistic anyway right. Doesn't need to make sense, after all we are all here just to loot pixels not to live in the world of norrath.
https://yourlogicalfallacyis.com/slippery-slope

I'm not suggesting that we reduce the game to /kill <mob> or any of the other things that you suggest.

What I am suggesting is a non-classic solution to a non-classic problem because the current non-classic solution sucks and that's why nobody can stop complaining about it. The only solution that will make the majority of people shut up about it is to make it so more casual players (still probably "hardcore" by actual 1999-era playerbase standards) can have realistic chances to kill raid targets. Spawn tokens would fix this issue. My guess is if they were implemented then the hardcores would start bitching and moaning more - but they already bitch and moan all the time anyways. Any lingering problems of RMT on the server would quickly dissolve because rare raid equipment won't have an artificial scarcity imposed by elite guilds. In addition to not having to babysit and police guilds, this would free a lot of time for devs to focus on content rather than catching the bad guys or offenders. Further, the vast majority of players would be happy and the community would prosper. More people would come to the game because they won't be deterred from the fact that they'll likely never have a chance at the endgame content.

The only people who stand to lose in this scenario are the extreme hardcores who may see their epeen shrink a little. They may threaten to quit or stage a mass exodus but let's be honest here - they'll continue to play because P1999 is the most stable and thriving version of classic EverQuest and it's not going anywhere anytime soon.
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