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#1
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Quote:
The problem is that mobs can be outrun with things like jumping/strafe running etc., but in classic these methods actually gave you a reasonable distance over mobs rather than just barely putting you out of harm's way until you hit a zone line. So the solution should be for mobs to maybe have a large hitbox (like they do now) but have them run at the exact same speed as PC's? At least some mobs that is - I've heard that in classic some mobs were also able to be outrun normally. In any case, someone should round up all of the relevant data about this (how it is now, how it was/should be, etc.) and post an organized bug report about it.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#2
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What your saying lazor sounds classic to me. I remember running from mobs jumping merely once or twice and being far enough ahead where i could just hit autorun and continue on my way without getting hit.
As it stands now with strafe running/jumping/whatever I can JUST stay out of the hit range, not even half the time. Yes I definitely have some issues connecting with the P99 server, but if mobs ran the correct speed with strafe run id have no issues i could stay out of range. As it stands now running is almost guaranteed death as it gives the mob full access to my back. It wouldn't be so bad, the technical issues I have, if the mobs ran the correct speed, But since they run at near sow speeds its just "what the fuck" everytime. | ||
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#3
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Quote:
The way I remember run speed in Classic EQ is the same way I remember it being in all expansions untill AA runspeed. If I were running without SoW & had a mob on me, it would catch up & hit me. I could jump once or twice for a small lead but it would eventually catch back up because it was running faster, not at equal speed. If I had a SoW on, the mob would never catch up unless I stopped or really lagged. Run speed here on p1999 does seem a little faster, but not by much.. Except for giants.. I can't seem to get any lead on them at all. =) | |||
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